Related papers: Haptics in computer music : a paradigm shift
This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments. Minor components include advanced human-computer…
Digital audio processing tools offer music researchers the opportunity to examine both non-notated music and music as performance. This chapter summarises the types of information that can be extracted from audio as well as currently…
This paper introduces a category theory-based framework to redefine physical computing in light of advancements in quantum computing and non-standard computing systems. By integrating classical definitions within this broader perspective,…
Emotion and expressivity in music have been topics of considerable interest in the field of music information retrieval. In recent years, mid-level perceptual features have been suggested as means to explain computational predictions of…
Digital waveguide physical modeling offers efficient simulation of acoustic wave propagation as compared to general finite-difference schemes commonly used in computational physics. This efficiency has enabled the real-time implementation…
This paper explores the innovative application of the Fractional Fourier Transform (FrFT) in sound synthesis, highlighting its potential to redefine time-frequency analysis in audio processing. As an extension of the classical Fourier…
A recently developed technique known as analogue transformation acoustics has allowed the extension of the transformational paradigm to general spacetime transformations under which the acoustic equations are not form invariant. In this…
Multimodal simulations augment the presentation of abstract concepts facilitating theoretical models understanding and learning. Most simulations only engage two of our five senses: sight and hearing. If we employ additional sensory…
Is it possible use algorithms to find trends in the history of popular music? And is it possible to predict the characteristics of future music genres? In order to answer these questions, we produced a hand-crafted dataset with the intent…
Using open-source and creative coding frameworks, a teamof artist-engineers from Portland Community College work-ing with artists who experience Intellectual/Developmentaldisabilities prototyped an ensemble of adapted instrumentsand…
The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored…
In this review, it is explained and compared different software and formalisms used in music interaction: sequencers, computer-assisted improvisation, meta- instruments, score-following, asynchronous dataflow languages, synchronous dataflow…
In this contribution, we will discuss a prototype that allows a group of users to design sound collaboratively in real time using a multi-touch tabletop. We make use of a machine learning method to generate a mapping from perceptual audio…
Analysis tools used in research laboratories, for sound synthesis, by musicians or sound engineers can be rather different. Discussion of the assumptions and of the limitations of these tools permits to propose a first tool as relevant and…
In this paper we present the new genre of interactive operas implemented on personal computers. They differ from traditional ones not only because they are virtual, but mainly because they offer to composers and listeners new perspectives…
Haptic feedback is the most significant sensory interface following visual cues. Developing thin, flexible surfaces that function as haptic interfaces is important for augmenting virtual reality, wearable devices, robotics and prostheses.…
Haptic feedback provides an essential sensory stimulus crucial for interaction and analyzing three-dimensional spatio-temporal phenomena on surface visualizations. Given its ability to provide enhanced spatial perception and scene…
Audio embeddings enable large scale comparisons of the similarity of audio files for applications such as search and recommendation. Due to the subjectivity of audio similarity, it can be desirable to design systems that answer not only…
Machine learning is a computational process. To that end, it is inextricably tied to computational power - the tangible material of chips and semiconductors that the algorithms of machine intelligence operate on. Most obviously,…
Modelling musical structure is vital yet challenging for artificial intelligence systems that generate symbolic music compositions. This literature review dissects the evolution of techniques for incorporating coherent structure, from…