Related papers: Haptics in computer music : a paradigm shift
The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some application areas of such kind of simulator like musical synthesis,…
This paper presents a study on the use of a real-time music-to-image system as a mechanism to support and inspire musicians during their creative process. The system takes MIDI messages from a keyboard as input which are then interpreted…
This paper delves into the intersection of computational theory and music, examining the concept of undecidability and its significant, yet overlooked, implications within the realm of modern music composition and production. It posits that…
Music similarity is an essential aspect of music retrieval, recommendation systems, and music analysis. Moreover, similarity is of vital interest for music experts, as it allows studying analogies and influences among composers and…
In this position paper, we frame the field of Visual Musicology by providing an overview of well-established musicological sub-domains and their corresponding analytic and visualization tasks. To foster collaborative, interdisciplinary…
Haptics in virtual reality is the emerging dimension after audiovisual experiences. Researchers designed several handheld VR controllers to simulate haptic experiences in virtual reality environments. Some of these devices, equipped to…
The rapid evolution of electronics, digital media, advanced materials, and other areas of technology, is opening up unprecedented opportunities for musical interface inventors and designers. The possibilities afforded by these new…
This paper investigates the integration of force feedback in Digital Musical Instruments (DMI), specifically evaluating the reproduction of intricate vibrato techniques using haptic feedback controllers. We introduce our system for vibrato…
Musical Metacreation tries to obtain creative behaviors from computers algorithms composing music. In this paper I briefly analyze how this field evolved from algorithmic composition to be focused on the search for creativity, and I point…
Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…
This Thesis discusses the development of technologies for the automatic resynthesis of music recordings using digital synthesizers. First, the main issue is identified in the understanding of how Music Information Processing (MIP) methods…
In this paper we describe our efforts towards the development of live performance computer-based musical instrumentation. Our design criteria include initial ease of use coupled with a long term potential for virtuosity, minimal and low…
Music is one of the Gardner's intelligences in his theory of multiple intelligences. How humans perceive and understand music is still being studied and is crucial to develop artificial intelligence models that imitate such processes. Music…
Much like most of cognition research, music cognition is an interdisciplinary field, which attempts to apply methods of cognitive science (neurological, computational and experimental) to understand the perception and process of composition…
With the rapid development of computer technology, computer music has begun to appear in the laboratory. Many potential utility of computer music is gradually increasing. The purpose of this paper is attempted to analyze the possibility of…
Towards improving the performance in various music information processing tasks, recent studies exploit different modalities able to capture diverse aspects of music. Such modalities include audio recordings, symbolic music scores,…
Quantum computing is a nascent technology, which is advancing rapidly. There is a long history of research into using computers for music. Nowadays computers are absolutely essential for the music economy. Thus, it is very likely that…
Computers have been used to analyze and create music since they were first introduced in the 1950s and 1960s. Beginning in the late 1990s, the rise of the Internet and large scale platforms for music recommendation and retrieval have made…
The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound.…
Since the 60s, musicology has been increasingly impacted by computational tools in various ways, from systematic analysis approaches to modeling of creativity. This article presents a comprehensive assessment of the current state of…