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We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…

Computer Science and Game Theory · Computer Science 2014-12-10 Joseph Y. Halpern , Rafael Pass

Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 David H. Wolpert

We treat $n$-dimensional piecewise-linear continuous maps with two pieces, each of which has exactly one unstable direction, and identify an explicit set of sufficient conditions for the existence of a chaotic attractor. The conditions…

Chaotic Dynamics · Physics 2024-10-31 Indranil Ghosh , David J. W. Simpson

The application of random matrix theory to scattering requires introduction of system-specific information. This paper shows that the average impedance matrix, which characterizes such system-specific properties, can be semiclassically…

Statistical Mechanics · Physics 2010-02-03 Jen-Hao Yeh , James A. Hart , Elliott Bradshaw , Thomas M. Antonsen , Edward Ott , Steven M. Anlage

A key challenge of evolutionary game theory and multi-agent learning is to characterize the limit behavior of game dynamics. Whereas convergence is often a property of learning algorithms in games satisfying a particular reward structure…

Computer Science and Game Theory · Computer Science 2022-02-09 Aleksander Czechowski , Georgios Piliouras

Discrete-time replicator map is a prototype of evolutionary selection game dynamical models that have been very successful across disciplines in rendering insights into the attainment of the equilibrium outcomes, like the Nash equilibrium…

Populations and Evolution · Quantitative Biology 2021-02-22 Archan Mukhopadhyay , Sagar Chakraborty

Choice functions constitute a simple, direct and very general mathematical framework for modelling choice under uncertainty. In particular, they are able to represent the set-valued choices that typically arise from applying decision rules…

Artificial Intelligence · Computer Science 2018-06-05 Jasper De Bock , Gert de Cooman

From the climate system to the effect of the internet on society, chaotic systems appear to have a significant role in our future. Here a method of statistical learning for a class of chaotic systems is described along with underlying…

Applications · Statistics 2020-02-26 Michael LuValle

It has been proposed to make practical use of chaos in communication, in enhancing mixing in chemical processes and in spreading the spectrum of switch-mode power suppies to avoid electromagnetic interference. It is however known that for…

chao-dyn · Physics 2009-10-31 Soumitro Banerjee , James A. Yorke , Celso Grebogi

In this paper we present a systematic study of continuous local iterated function systems. We prove local iterated function systems admit compact attractors and, under a contractivity assumption, construct their code space and present an…

Dynamical Systems · Mathematics 2026-01-13 Elismar R. Oliveira , Paulo Varandas

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

We demonstrate that generalized entanglement [Barnum {\em et al.}, Phys. Rev. A {\bf 68}, 032308 (2003)] provides a natural and reliable indicator of quantum chaotic behavior. Since generalized entanglement depends directly on a choice of…

Quantum Physics · Physics 2009-11-13 Yaakov S. Weinstein , Lorenza Viola

The recently discovered Parrondo's paradox claims that two losing games can result, under random or periodic alternation of their dynamics, in a winning game: "losing+losing=winning". In this paper we follow Parrondo's philosophy of…

Chaotic Dynamics · Physics 2009-11-10 J. Almeida , D. Peralta-Salas , M. Romera

This paper contains four main results associated with an attractor of a projective iterated function system (IFS). The first theorem characterizes when a projective IFS has an attractor which avoids a hyperplane. The second theorem…

Dynamical Systems · Mathematics 2015-03-13 Michael F. Barnsley , Andrew Vince

Recently it has been found that different physical systems driven by identical random noise behave exactly identical after a long time. It is also suggested that this is an outcome of finite precision in numerical experiments. Here we show…

chao-dyn · Physics 2009-10-28 P. M. Gade , Chaitali Basu

When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

Optimization and Control · Mathematics 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

We consider stable periodic helixes as a generalization of stable periodic orbits. We see that in the studied class of iterated functions Chaos always arise suddenly. Therefore, we shall study the route from chaos to order rather than the…

Dynamical Systems · Mathematics 2008-06-01 Andrei Vieru

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

We present a general theorem for distributed synthesis problems in coordination games with $\omega$-regular objectives of the form: If there exists a winning strategy for the coalition, then there exists an "essential" winning strategy,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-04-27 Dietmar Berwanger , Anup Basil Mathew , R. Ramanujam

We study graphs and two-player games in which rewards are assigned to states, and the goal of the players is to satisfy or dissatisfy certain property of the generated outcome, given as a mean payoff property. Since the notion of…

Logic in Computer Science · Computer Science 2016-04-22 Tomáš Brázdil , Vojtěch Forejt , Antonín Kučera , Petr Novotný