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Recently, we introduced in arXiv:1105.2434 a model for product adoption in social networks with multiple products, where the agents, influenced by their neighbours, can adopt one out of several alternatives. We identify and analyze here…

Computer Science and Game Theory · Computer Science 2013-05-29 Krzysztof R. Apt , Evangelos Markakis , Sunil Simon

We study the ability of different classes of voting rules to induce agents to report their preferences truthfully, if agents want to avoid regret. First, we show that regret-free truth-telling is equivalent to strategy-proofness among…

Theoretical Economics · Economics 2025-03-21 R. Pablo Arribillaga , Agustin G. Bonifacio , Marcelo Ariel Fernandez

Many classical social preference (multiwinner social choice) correspondences are resolute only when two alternatives and an odd number of individuals are considered. Thus, they generally admit several resolute refinements, each of them…

Combinatorics · Mathematics 2020-12-09 Daniela Bubboloni , Michele Gori

We study the manipulability of social choice correspondences in situations where individuals have incomplete information about others' preferences. We propose a general concept of manipulability that depends on the extension rule used to…

Theoretical Economics · Economics 2025-12-16 Raffaele Berzi , Daniela Bubboloni , Michele Gori

This paper explores the emergence of norms in agents' societies when agents play multiple -even incompatible- roles in their social contexts simultaneously, and have limited interaction ranges. Specifically, this article proposes two…

Multiagent Systems · Computer Science 2015-03-25 George Vouros

Any agent that is part of the environment it interacts with and has versatile actuators (such as arms and fingers), will in principle have the ability to self-modify -- for example by changing its own source code. As we continue to create…

Artificial Intelligence · Computer Science 2016-05-11 Tom Everitt , Daniel Filan , Mayank Daswani , Marcus Hutter

The key contribution of the paper is a comprehensive study of the egalitarian mechanism with respect to manipulation by a coalition of agents. Our main result is that the egalitarian mechanism is, in fact, peak group strategyproof : no…

Computer Science and Game Theory · Computer Science 2011-07-25 Shyam S Chandramouli , Jay Sethuraman

A fundamental result in mechanism design theory, the so-called revelation principle, asserts that for many questions concerning the existence of mechanisms with a given outcome one can restrict attention to truthful direct…

Computer Science and Game Theory · Computer Science 2011-02-18 Paul Dütting , Felix Fischer , David C. Parkes

We consider the extent to which we can learn from a completely randomized experiment whether all individuals have treatment effects that are weakly of the same sign, a condition we call monotonicity. From a classical sampling perspective,…

Econometrics · Economics 2026-01-13 Jiafeng Chen , Jonathan Roth , Jann Spiess

This work contributes to a compositional theory of "co-design" that allows to optimally design a robotic platform. In this framework, the user describes each subsystem as a monotone relation between "functionality" provided and "resources"…

Robotics · Computer Science 2017-02-27 Andrea Censi

This paper addresses novel consensus problems in the presence of adversaries that can move within the network and induce faulty behaviors in the attacked agents. By adopting several mobile adversary models from the computer science…

Systems and Control · Electrical Eng. & Systems 2020-06-23 Yuan Wang , Hideaki Ishii , François Bonnet , Xavier Défago

A framework for consensus modelling is introduced using Kleene's three valued logic as a means to express vagueness in agents' beliefs. Explicitly borderline cases are inherent to propositions involving vague concepts where sentences of a…

Multiagent Systems · Computer Science 2018-01-15 Michael Crosscombe , Jonathan Lawry

People often learn from other's actions when they make decisions while doing online shopping. This kind of observational learning may lead to information cascades, which means agents might ignore their own signals and follow the 'trend'…

Social and Information Networks · Computer Science 2024-02-08 Yuming Han

This paper applies Algorithmic Information Theory to simple examples of replication processes to illustrate how replicating structures can generate and maintain order in a non equilibrium system. Variation in replicating structures enhances…

Adaptation and Self-Organizing Systems · Physics 2008-11-12 Sean D Devine

In a context where a decision has to be taken collectively by several agents, the social choice problem consists in deciding whether there exists a socially acceptable rule that aggregates the individual preferences of the agents into a…

Optimization and Control · Mathematics 2017-07-20 J. A. Crespo , J. J. Sánchez-Gabites

Reinforcement learning has solid foundations, but becomes inefficient in partially observed (non-Markovian) environments. Thus, a learning agent -born with a representation and a policy- might wish to investigate to what extent the Markov…

Artificial Intelligence · Computer Science 2011-03-02 Gabor Matuz , Andras Lorincz

We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the information to make an informed decision. We model this problem as a…

Computer Science and Game Theory · Computer Science 2023-07-13 Federico Cacciamani , Matteo Castiglioni , Nicola Gatti

A default assumption in the design of reinforcement-learning algorithms is that a decision-making agent always explores to learn optimal behavior. In sufficiently complex environments that approach the vastness and scale of the real world,…

Machine Learning · Computer Science 2024-07-23 Dilip Arumugam , Saurabh Kumar , Ramki Gummadi , Benjamin Van Roy

We introduce a dynamic mechanism design problem in which the designer wants to offer for sale an item to an agent, and another item to the same agent at some point in the future. The agent's joint distribution of valuations for the two…

Computer Science and Game Theory · Computer Science 2023-05-22 Christos Papadimitriou , George Pierrakos , Christos-Alexandros Psomas , Aviad Rubinstein

We consider the problem of designing agents able to compute optimal decisions by composing data from multiple sources to tackle tasks involving: (i) tracking a desired behavior while minimizing an agent-specific cost; (ii) satisfying safety…

Optimization and Control · Mathematics 2023-05-23 Emiland Garrabe , Martina Lamberti , Giovanni Russo