Related papers: The Toothpick Sequence and Other Sequences from Ce…
We propose a characteristic representation ofone-dimensional and 2-state, 3-neighbor cellular automaton rules, which describes an effective form of each rule after many time steps. Simulated results of the representation show that complex…
Here I describe a view of the evolution of cellular automata that allows to operate on larger structures. Instead of calculating the next state of all cells in one step, the method here developed uses a time slice that can proceed at…
We introduce a class of stochastic integer sequences. In these sequences, every element is a sum of two previous elements, at least one of which is chosen randomly. The interplay between randomness and memory underlying these sequences…
This paper presents a classification of Cellular Automata rules based on its properties at the nth iteration. Elaborate computer program has been designed to get the nth iteration for arbitrary 1-D or 2-D CA rules. Studies indicate that the…
Finite cellular automata (FCA) are widely used in simulating nonlinear complex systems, and their reversibility is closely related to information loss during the evolution. However, only a relatively small portion of their reversibility…
In a probabilistic cellular automaton in which all local transitions have positive probability, the problem of keeping a bit of information indefinitely is nontrivial, even in an infinite automaton. Still, there is a solution in 2…
An automatic sequence is a letter-to-letter coding of a fixed point of a uniform morphism. More generally, we have morphic sequences, which are letter-to-letter codings of fixed points of arbitrary morphisms. There are many examples where…
A coarse-grained cellular automaton is proposed to simulate traffic systems. There, cells represent road sections. A cell can be in two states: jammed or passable. Numerical calculations are performed for a piece of square lattice with open…
In this paper, the author aims to establish a mathematical model for a mimic computer. To this end, a novel automaton is proposed. First, a one-dimensional cellular automaton is used for expressing some dynamic changes in the structure of a…
We say that a Cellular Automata (CA) is coalescing when its execution on two distinct (random) initial configurations in the same asynchronous mode (the same cells are updated in each configuration at each time step) makes both…
We study two common types of time-noncontinuous updates for one dimensional stochastic cellular automata with arbitrary nearest neighbor interactions and arbitrary open boundary conditions. We first construct the stationary states using the…
Inspired by the Stochastic processes described by the Feller Coupling and Chinese Restaurant Processes, we create four different bijections from words in the set $[1]\times [2] \times\cdot \times[n]$ to $S_n$. We then compose these maps…
We present a preliminary study of a new class of two-input cellular automata called eventually number-conserving cellular automata characterized by the property of evolving after a finite number of time steps to states whose number of…
We systematically study the boundaries of one-dimensional, 2-color cellular automata depending on 4 cells, begun from simple initial conditions. We determine the exact growth rates of the boundaries that appear to be reducible. Morphic…
We describe a framework for systematic enumeration of families combinatorial structures which possess a certain regularity. More precisely, we describe how to obtain the differential equations satisfied by their generating series. These…
A Cellular Automata (CA) rule is presented that can generate "loop patterns" in a 2D grid under fixed boundary conditions. A loop is a cyclically closed path represented by one-cells enclosed by zero-cells. A loop pattern can contain…
It is well-known that the spacetime diagrams of some cellular automata have a fractal structure: for instance Pascal's triangle modulo 2 generates a Sierpinski triangle. Explaining the fractal structure of the spacetime diagrams of cellular…
The objective is the design of a Cellular Automata rule that can form patterns with 'touching' loops. A loop is defined as a closed path of 1-cells in a 2D grid on a zero background and with a zero border. A path cell is connected with two…
We propose a correspondence between certain multiband linear cellular automata - models of computation widely used in the description of physical phenomena - and endomorphisms of certain algebraic unipotent groups over finite fields. The…
In this paper, we describe a new method for constructing minimal, deterministic, acyclic finite-state automata from a set of strings. Traditional methods consist of two phases: the first to construct a trie, the second one to minimize it.…