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In this paper we analyse tiebreak results from some tennis players in order to investigate whether we are able to identify some strategy in this crucial moment of the game. We compared the observed results with a binomial distribution…

Popular Physics · Physics 2016-06-20 I. Y. Kawashima , O. Helene , M. T. Yamashita , R. S. Marques de Carvalho

Data competitions rely on real-time leaderboards to rank competitor entries and stimulate algorithm improvement. While such competitions have become quite popular and prevalent, particularly in supervised learning formats, their…

Dogfight is a tactical behavior of cooperation between fighters. Inspired by this, this paper proposes a novel metaphor-free metaheuristic algorithm called Dogfight Search (DoS). Unlike traditional algorithms, DoS draws algorithmic…

Artificial Intelligence · Computer Science 2026-03-31 Yujing Sun , Jie Cai , Xingguo Xu , Yuansheng Gao , Lei Zhang , Kaichen Ouyang , Zhanyu Liu

The purpose of this research is to create a machine learning-based smart coaching approach for football that can replace manual analysis with real-time feedback for trainers. In-depth analysis of football player data by humans is…

Signal Processing · Electrical Eng. & Systems 2023-02-08 Rahman Sahinler , Omer Burak Goktas , Berkay Mumcu , Damla Sen , Feyza Kocaturk , Huseyin Uvet

The number of studies for the analysis of remote sensing images has been growing exponentially in the last decades. Many studies, however, only report results---in the form of certain performance metrics---by a few selected algorithms on a…

Applications · Statistics 2020-01-07 Donghui Yan , Congcong Li , Na Cong , Le Yu , Peng Gong

Sport analysis is crucial for team performance since it provides actionable data that can inform coaching decisions, improve player performance, and enhance team strategies. To analyze more complex features from game footage, a computer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Adrian Manchado , Tanner Cellio , Jonathan Keane , Yiyang Wang

Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Akihiro Kubota , Tomoya Hasegawa , Ryo Kawahara , Ko Nishino

Ranking the participants of a tournament has applications in voting, paired comparisons analysis, sports and other domains. In this paper we introduce bipartite tournaments, which model situations in which two different kinds of entity…

Multiagent Systems · Computer Science 2021-01-08 Joseph Singleton , Richard Booth

We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained using a combination of…

Neural and Evolutionary Computing · Computer Science 2017-11-28 Eli David , Nathan S. Netanyahu , Lior Wolf

Conjoint analysis, an application of factorial experimental design, is a popular tool in social science research for studying multidimensional preferences. In such political analysis experiments, respondents are often asked to choose…

Methodology · Statistics 2025-05-06 Connor T. Jerzak , Priyanshi Chandra , Rishi Hazra

Sports data analysis is becoming increasingly large-scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from…

Computer Vision and Pattern Recognition · Computer Science 2017-03-06 Huang-Chia Shih

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

The paper aims at analyzing the least squares ranking method for generalized tournaments with possible missing and multiple paired comparisons. The bilateral relationships may reflect the outcomes of a sport competition, product…

Computer Science and Game Theory · Computer Science 2019-06-20 László Csató

Competitive sports require sophisticated tactical analysis, yet combat disciplines like boxing remain underdeveloped in AI-driven analytics due to the complexity of action dynamics and the lack of structured tactical representations. To…

Artificial Intelligence · Computer Science 2026-03-10 Kaiwen Wang , Kaili Zheng , Rongrong Deng , Qingmin Fan , Milin Zhang , Zongrui Li , Xuesi Zhou , Bo Han , Liren Chen , Chenyi Guo , Ji Wu

Video analysis in tackle-collision based sports is highly subjective and exposed to bias, which is inherent in human observation, especially under time constraints. This limitation of match analysis in tackle-collision based sports can be…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Zubair Martin , Amir Patel , Sharief Hendricks

Change-point analysis is a flexible and computationally tractable tool for the analysis of times series data from systems that transition between discrete states and whose observables are corrupted by noise. The change-point algorithm is…

Data Analysis, Statistics and Probability · Physics 2015-05-22 Paul A. Wiggins , Colin H. LaMont

In tennis tournaments, momentum, a critical yet elusive phenomenon, reflects the dynamic shifts in performance of athletes that can decisively influence match outcomes. Despite its significance, momentum in terms of effective modeling and…

Machine Learning · Computer Science 2025-05-30 Ruijie Li , Xiang Zhao , Qiao Ning , Shikai Guo

Who are the most significant players in the history of men tennis? Is the official ATP ranking system fair in evaluating players scores? Which players deserved the most contemplation looking at their match records? Which players have never…

Physics and Society · Physics 2018-04-24 Umberto Michieli

Limited lookahead has been studied for decades in perfect-information games. We initiate a new direction via two simultaneous deviation points: generalization to imperfect-information games and a game-theoretic approach. We study how one…

Computer Science and Game Theory · Computer Science 2020-03-20 Christian Kroer , Tuomas Sandholm

This study proposes a simple method for multi-object tracking (MOT) of players in a badminton court. We leverage two off-the-shelf cameras, one on the top of the court and the other on the side of the court. The one on the top is to track…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Young-Ching Chou , Shen-Ru Zhang , Bo-Wei Chen , Hong-Qi Chen , Cheng-Kuan Lin , Yu-Chee Tseng