Related papers: LHC card games: bringing about retrocausality?
We argue that a restriction determined by a drawn card or quantum random numbers, on the running of LHC (Large Hadron Collider), which was proposed in earlier articles by us, can only result in an, at first, apparent success whatever the…
We analyse an iterated version of Nielsen and Ninomiya (N&N)'s proposed card game experiment to search for a specific type of backward causation on the running of the Large Hadron Collider (LHC) at CERN. We distinguish "endogenous" and…
We have earlier proposed the idea of making card drawing experiment of which outcome potentially decides whether Large Hadron Collider (LHC for short) should be closed or not. The purpose is to test theoretical models which, like e.g. our…
We propose an experiment which consists of drawing a card and using it to decide restrictions on the running of Large Hadron Collider (LHC for short) at CERN, such as luminosity, and beam energy. There may potentially occur total shut down.…
The recent operationalization of the famous Newcomb's game by Schmidt (1998) offers an interesting and thought-provoking look at the plausibility of backward causation in a Newtonian universe. Hereby we investigate two details of the…
Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between $\Pi^1_2$ principles over $\omega$-models of…
One of the highlights of 2012 in physics is related to two papers, published by the ATLAS and the CMS Collaborations, that announced the discovery of at least one new particle in pp collisions at CERN LHC. At least one of the properties of…
One-dimensional billiard, i.e. a chain of colliding particles with equal masses, is well-known example of completely integrable system. Billiards with different particles are generically not integrable, but still exhibit divergence of a…
We derive multiparty games that, if the winning chance exceeds a certain limit, prove the incompatibility of the parties' causal relations with any partial order. This, in turn, means that the parties exert a back-action on the causal…
We study the binary discrimination problem of identification of boosted $H\to gg$ decays from massive QCD jets in a systematic expansion in the strong coupling. Though this decay mode of the Higgs is unlikely to be discovered at the LHC, we…
It is generally believed that the laws of thermodynamics govern superconductivity as an equilibrium state of matter. Here we point out that within the conventional BCS-London description of the normal-superconductor transition in the…
There has been considerable effort expended towards understanding high temperature superconductors (HTSC), and more specifically the cuprate phase diagram as a function of doping level. Yet, the only agreement seems to be that HTSC is an…
Considering what the world would be like if backwards causation were possible is usually mind-bending. Here I discuss something that is easier to study: a toy model that incorporates a very restricted sort of backwards causation. It defines…
We consider the following game that has been used as a way of testing claims of extrasensory perception (ESP). One is given a deck of $mn$ cards comprised of $n$ distinct types each of which appears exactly $m$ times: this deck is shuffled…
In a recent work Conger and Howald derived asymptotic formulas for the randomness, after shuffling, of decks with repeating cards or all-distinct decks dealt into hands. In the latter case the deck does not need to be fully randomized: the…
The card-cyclic-to-random shuffle is the card shuffle where the $n$ cards are labeled $1,\ldots,n$ according to their starting positions. Then the cards are mixed by first picking card $1$ from the deck and reinserting it at a uniformly…
We examine normal-form games in which players may \emph{pre-commit} to outcome-contingent transfers before choosing their actions. In the one-shot version of this model, Jackson and Wilkie showed that side contracting can backfire: even a…
Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…
In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game,…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…