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Related papers: Exponential Lower Bounds For Policy Iteration

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We show subexponential lower bounds (i.e., $2^{\Omega (n^c)}$) on the smoothed complexity of the classical Howard's Policy Iteration algorithm for Markov Decision Processes. The bounds hold for the total reward and the average reward…

Computational Complexity · Computer Science 2022-12-02 Miranda Christ , Mihalis Yannakakis

This paper presents a new exponential lower bound for the two most popular deterministic variants of the strategy improvement algorithms for solving parity, mean payoff, discounted payoff and simple stochastic games. The first variant…

Computer Science and Game Theory · Computer Science 2015-07-01 Oliver Friedmann

This note provides upper bounds on the number of operations required to compute by value iterations a nearly optimal policy for an infinite-horizon discounted Markov decision process with a finite number of states and actions. For a given…

Optimization and Control · Mathematics 2020-01-29 Eugene A. Feinberg , Gaojin He

Deterministic Markov Decision Processes (DMDPs) are a mathematical framework for decision-making where the outcomes and future possible actions are deterministically determined by the current action taken. DMDPs can be viewed as a finite…

Artificial Intelligence · Computer Science 2025-06-17 Ali Asadi , Krishnendu Chatterjee , Jakob de Raaij

Policy iteration is a family of algorithms that are used to find an optimal policy for a given Markov Decision Problem (MDP). Simple Policy iteration (SPI) is a type of policy iteration where the strategy is to change the policy at exactly…

Machine Learning · Computer Science 2019-12-02 Sarthak Consul , Bhishma Dedhia , Kumar Ashutosh , Parthasarathi Khirwadkar

Markov decision processes are widely used for planning and verification in settings that combine controllable or adversarial choices with probabilistic behaviour. The standard analysis algorithm, value iteration, only provides a lower bound…

Logic in Computer Science · Computer Science 2019-10-21 Arnd Hartmanns , Benjamin Lucien Kaminski

Policy Iteration (PI) is a classical family of algorithms to compute an optimal policy for any given Markov Decision Problem (MDP). The basic idea in PI is to begin with some initial policy and to repeatedly update the policy to one from an…

Markov control algorithms that perform smooth, non-greedy updates of the policy have been shown to be very general and versatile, with policy gradient and Expectation Maximisation algorithms being particularly popular. For these algorithms,…

Systems and Control · Computer Science 2012-02-20 Thomas Furmston , David Barber

We consider finite horizon Markov decision processes under performance measures that involve both the mean and the variance of the cumulative reward. We show that either randomized or history-based policies can improve performance. We prove…

Machine Learning · Computer Science 2011-05-02 Shie Mannor , John Tsitsiklis

We consider the batch (off-line) policy learning problem in the infinite horizon Markov Decision Process. Motivated by mobile health applications, we focus on learning a policy that maximizes the long-term average reward. We propose a…

Statistics Theory · Mathematics 2022-09-20 Peng Liao , Zhengling Qi , Runzhe Wan , Predrag Klasnja , Susan Murphy

We present a policy iteration algorithm for the infinite-horizon N-player general-sum deterministic linear quadratic dynamic games and compare it to policy gradient methods. We demonstrate that the proposed policy iteration algorithm is…

Optimization and Control · Mathematics 2024-10-07 Yuxiang Guan , Giulio Salizzoni , Maryam Kamgarpour , Tyler H. Summers

Howard's Policy Iteration (HPI) is a classic algorithm for solving Markov Decision Problems (MDPs). HPI uses a "greedy" switching rule to update from any non-optimal policy to a dominating one, iterating until an optimal policy is found.…

Artificial Intelligence · Computer Science 2025-05-05 Dibyangshu Mukherjee , Shivaram Kalyanakrishnan

We consider infinite-horizon stationary $\gamma$-discounted Markov Decision Processes, for which it is known that there exists a stationary optimal policy. Using Value and Policy Iteration with some error $\epsilon$ at each iteration, it is…

Machine Learning · Computer Science 2012-11-30 Bruno Scherrer , Boris Lesner

We consider infinite-horizon $\gamma$-discounted Markov Decision Processes, for which it is known that there exists a stationary optimal policy. We consider the algorithm Value Iteration and the sequence of policies $\pi_1,...,\pi_k$ it…

Artificial Intelligence · Computer Science 2012-04-02 Bruno Scherrer

Policy Iteration (PI) is a widely used family of algorithms to compute optimal policies for Markov Decision Problems (MDPs). We derive upper bounds on the running time of PI on Deterministic MDPs (DMDPs): the class of MDPs in which every…

Discrete Mathematics · Computer Science 2023-10-10 Ritesh Goenka , Eashan Gupta , Sushil Khyalia , Pratyush Agarwal , Mulinti Shaik Wajid , Shivaram Kalyanakrishnan

We present the first finite time global convergence analysis of policy gradient in the context of infinite horizon average reward Markov decision processes (MDPs). Specifically, we focus on ergodic tabular MDPs with finite state and action…

Machine Learning · Computer Science 2024-03-12 Navdeep Kumar , Yashaswini Murthy , Itai Shufaro , Kfir Y. Levy , R. Srikant , Shie Mannor

Reinforcement Learning Algorithms are predominantly developed for stationary environments, and the limited literature that considers nonstationary environments often involves specific assumptions about changes that can occur in transition…

Machine Learning · Computer Science 2025-09-25 Ranga Shaarad Ayyagari , Revanth Raj Eega , Ambedkar Dukkipati

In the Markov decision process model, policies are usually evaluated by expected cumulative rewards. As this decision criterion is not always suitable, we propose in this paper an algorithm for computing a policy optimal for the quantile…

Artificial Intelligence · Computer Science 2016-12-02 Hugo Gilbert , Paul Weng , Yan Xu

The dynamics in games involving multiple players, who adaptively learn from their past experience, is not yet well understood. We analyzed a class of stochastic games with Markov strategies in which players choose their actions…

Probability · Mathematics 2018-04-30 Shohei Hidaka

We consider a piecewise deterministic Markov decision process, where the expected exponential utility of total (nonnegative) cost is to be minimized. The cost rate, transition rate and post-jump distributions are under control. The state…

Optimization and Control · Mathematics 2017-11-22 Xin Guo , Yi Zhang
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