Related papers: Pseudo-random number generators for Monte Carlo si…
Pseudorandom number generation (PRNG) is a key element in hardware security platforms like field-programmable gate array FPGA circuits. In this article, 18 PRNGs belonging in 4 families (xorshift, LFSR, TGFSR, and LCG) are physically…
Pseudo-Random Numbers Generators (PRNGs) are algorithms produced to generate long sequences of statistically uncorrelated numbers, i.e. Pseudo-Random Numbers (PRNs). These numbers are widely employed in mid-level cryptography and in…
The objective of this project is to utilize an FPGA board which is the CMOD A7 35t to obtain a pseudo random number which can be used for encryption. We aim to achieve this by leveraging the inherent randomness present in environmental data…
Stochastic simulation techniques employed for the analysis of portfolios of insurance/reinsurance risk, often referred to as `Aggregate Risk Analysis', can benefit from exploiting state-of-the-art high-performance computing platforms. In…
An equidistribution is a theoretical quality criteria that measures the uniformity of a linear pseudo-random number generator (PRNG). In this work, we first show that all existing linear cellular automaton (CA) based pseudo-random number…
In this proceedings we demonstrate how to implement and construct the PineAPPL grids, designed for fast-interpolation of Monte Carlo simulation with electroweak and QCD corrections, using the VegasFlow framework for Monte Carlo simulation…
We present an adaptive multi-GPU Exchange Monte Carlo method designed for the simulation of the 3D Random Field Model. The algorithm design is based on a two-level parallelization scheme that allows the method to scale its performance in…
Markov chain Monte Carlo (MCMC) is a widely used sampling method in modern artificial intelligence and probabilistic computing systems. It involves repetitive random number generations and thus often dominates the latency of probabilistic…
We implemented a GPU based parallel code to perform Monte Carlo simulations of the two dimensional q-state Potts model. The algorithm is based on a checkerboard update scheme and assigns independent random numbers generators to each thread.…
Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…
In recent years graphical processing units (GPUs) have become a powerful tool in scientific computing. Their potential to speed up highly parallel applications brings the power of high performance computing to a wider range of users.…
Population annealing is a promising recent approach for Monte Carlo simulations in statistical physics, in particular for the simulation of systems with complex free-energy landscapes. It is a hybrid method, combining importance sampling…
Random number generators (RNG) are an important resource in many areas: cryptography (both quantum and classical), probabilistic computation (Monte Carlo methods), numerical simulations, industrial testing and labeling, hazard games,…
CPUs and operating systems are moving from 32 to 64 bits, and hence it is important to have good pseudorandom number generators designed to fully exploit these word lengths. However, existing 64-bit very long period generators based on…
The hyperbolic Anosov C-systems have a countable set of everywhere dense periodic trajectories which have been recently used to generate pseudorandom numbers. The asymptotic distribution of periodic trajectories of C-systems with periods…
Generation of pseudo random sequences by cellular automata, as well as by hybrid cellular automata is surveyed. An application to the fast evaluation and FPGA implementation of some classes of boolean functions is sketched out.
We introduce a GPU-accelerated Monte Carlo framework for nonconvex, free-final-time trajectory optimization problems. This framework makes use of the prox-linear method, which belongs to the larger family of sequential convex programming…
This project develops a pseudo-random number generator (PRNG) using the logistic map, implemented in Verilog HDL on an FPGA and processes its output through a Central Limit Theorem (CLT) function to achieve a Gaussian distribution. The…
Particle-in-cell (PIC) simulations with Monte-Carlo collisions are used in plasma science to explore a variety of kinetic effects. One major problem is the long run-time of such simulations. Even on modern computer systems, PIC codes take a…
Many Random Number Generators (RNG) are available nowadays; they are divided in two categories, hardware RNG, that provide "true" random numbers, and algorithmic RNG, that generate pseudo random numbers (PRNG). Both types usually generate…