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Related papers: Generalised Rabin(1) synthesis

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Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…

Logic in Computer Science · Computer Science 2016-09-15 Patrick Ah-Fat , Michael Huth

Smart contracts are small but highly error-prone programs that implement agreements between multiple parties. We present a reactive synthesis approach for the automatic construction of smart contract state machines. Towards this end, we…

Logic in Computer Science · Computer Science 2023-07-28 Bernd Finkbeiner , Jana Hofmann , Florian Kohn , Noemi Passing

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games…

In this paper, we present a spectral method based on Radial Basis Functions (RBFs) for numerically solving the fully nonlinear 1D Serre Green-Naghdi equations. The approximation uses an RBF discretization in space and finite differences in…

Fluid Dynamics · Physics 2014-07-17 Maurice S. Fabien

Program synthesis--the automated generation of executable code from high-level specifications--has been a central goal of computer science for over fifty years. This thesis provides a comparative literature review of the main paradigms that…

Programming Languages · Computer Science 2025-08-04 Zurabi Kobaladze , Anna Arnania , Tamar Sanikidze

A method of quantizing parametrized systems is developed that is based on a kind of ``gauge invariant'' quantities---the so-called perennials (a perennial must also be an ``integral of motion''). The problem of time in its particular form…

General Relativity and Quantum Cosmology · Physics 2009-10-22 P. Hajicek

In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems made of n components which have each their own objectives. It is based on the notion of admissible strategies. We compare our novel rule with…

Logic in Computer Science · Computer Science 2015-07-03 Romain Brenguier , Jean-François Raskin , Ocan Sankur

This paper introduces a deterministic algorithm for solving an instance of the Subset Sum Problem based on a new method entitled the Bipartite Synthesis Method. The algorithm is described and shown to have worst-case limiting performance…

Data Structures and Algorithms · Computer Science 2015-02-09 Scott Lilienthal

A method is suggested to obtain the quasi exact solution of the Rabi Hamiltonian. It is conceptually simple and can be easily extended to other systems. The analytical expressions are obtained for eigenstates and eigenvalues in terms of…

Quantum Physics · Physics 2007-05-23 Ramazan Koc , Mehmet Koca , Hayriye Tutunculer

Solving symbolic reasoning problems that require compositionality and systematicity is considered one of the key ingredients of human intelligence. However, symbolic reasoning is still a great challenge for deep learning models, which often…

Neural and Evolutionary Computing · Computer Science 2023-07-03 Flavio Petruzzellis , Alberto Testolin , Alessandro Sperduti

In this work we formulate the problem of satisfying a linear temporal logic formula on a linear plant with output feedback, through a recent hybrid systems formalism. We relate this problem to the notion of recurrence introduced for the…

Systems and Control · Electrical Eng. & Systems 2020-11-17 Andrea Bisoffi , Dimos V. Dimarogonas

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

Logic in Computer Science · Computer Science 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

Computer Science and Game Theory · Computer Science 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian

Evidence synthesis has advanced through improved reporting standards, bias assessment tools, and analytic methods, but current workflows remain limited by a single-layer structure in which conceptual, methodological, and procedural…

Methodology · Statistics 2025-12-11 Hung Kuan Lee

This paper presents a novel approach to learning from demonstration that enables robots to autonomously execute complex tasks in dynamic environments. We model latent tasks as probabilistic formal languages and introduce a tailored reactive…

Robotics · Computer Science 2026-01-12 Kandai Watanabe , Nicholas Renninger , Sriram Sankaranarayanan , Morteza Lahijanian

We present realizability and realization logic, two program logics that jointly address the problem of finding solutions in semantics-guided synthesis. What is new is that we proceed eagerly and not only analyze a single candidate program…

Logic in Computer Science · Computer Science 2024-03-12 Roland Meyer , Jakob Tepe , Sebastian Wolff

Formal methods apply algorithms based on mathematical principles to enhance the reliability of systems. It would only be natural to try to progress from verification, model checking or testing a system against its formal specification into…

Software Engineering · Computer Science 2014-02-28 Gal Katz , Doron Peled

Petri games have been introduced as a multi-player game model representing causal memory to address the synthesis of distributed systems. For Petri games with one environment player and an arbitrary bounded number of system players,…

Computer Science and Game Theory · Computer Science 2019-04-12 Manuel Gieseking , Ernst-Rüdiger Olderog

We present an approach to automatically synthesize synchronized models from lightweight formal specifications. Our approach takes as input a specification of a distributed system along with a global linear time constraint, which must be…

Software Engineering · Computer Science 2025-02-20 Pablo F. Castro , Luciano Putruele , Renzo Degiovanni , Nazareno Aguirre