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Related papers: Generalised Rabin(1) synthesis

200 papers

This paper presents a method for synthesising sound and complete tableau calculi. Given a specification of the formal semantics of a logic, the method generates a set of tableau inference rules that can then be used to reason within the…

Logic in Computer Science · Computer Science 2015-07-01 Renate A. Schmidt , Dmitry Tishkovsky

Existing Programming-By-Example (PBE) systems often rely on simplified benchmarks that fail to capture the high structural complexity-such as deeper nesting and frequent Unions-of real-world regexes. To overcome the resulting performance…

Programming Languages · Computer Science 2026-03-27 Seongmin Kim , Hyunjoon Cheon , Su-Hyeon Kim , Yo-Sub Han , Sang-Ki Ko

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

Artificial Intelligence · Computer Science 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

The goal of logical controller synthesis is to automatically compute a control strategy that regulates the discrete, event-driven behavior of a given plant s.t. a temporal logic specification holds over all remaining traces. Standard…

Logic in Computer Science · Computer Science 2025-01-31 Bernd Finkbeiner , Niklas Metzger , Satya Prakash Nayak , Anne-Kathrin Schmuck

Parameterised Boolean Equation Systems (PBESs) are sequences of Boolean fixed point equations with data variables, used for, e.g., verification of modal mu-calculus formulae for process algebraic specifications with data. Solving a PBES is…

Logic in Computer Science · Computer Science 2012-10-25 Gijs Kant , Jaco van de Pol

We study turn-based quantitative games of infinite duration opposing two antagonistic players and played over graphs. This model is widely accepted as providing the adequate framework for formalizing the synthesis question for reactive…

Computer Science and Game Theory · Computer Science 2023-06-22 Pierre Ohlmann

We lay out a model of games with imperfect information that features explicit communication actions, by which the entire observation history of a player is revealed to another player. Such full-information protocols are common in…

Logic in Computer Science · Computer Science 2024-02-14 Dietmar Berwanger , Laurent Doyen , Thomas Soullard

We present new algorithms to synthesize exact universal reversible gate library for various types of gates and costs. We use the powerful algebraic software GAP for implementation and examination of our algorithms and the reversible logic…

Emerging Technologies · Computer Science 2016-01-01 Rasha Montaser , Ahmed Younes , Mahmoud Abdel-Aty

We propose the problem of multi-agent path planning for a generalization of the classic Cops and Robbers game via reactive synthesis. Specifically, through the application of LTLt and Coordination Synthesis, we aim to check whether various…

Logic in Computer Science · Computer Science 2025-03-17 William Fishell , Andoni Rodriguez , Mark Santolucito

Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

Robotics · Computer Science 2024-10-14 Karan Muvvala , Morteza Lahijanian

The classical LTL synthesis problem is purely qualitative: the given LTL specification is realized or not by a reactive system. LTL is not expressive enough to formalize the correctness of reactive systems with respect to some quantitative…

Logic in Computer Science · Computer Science 2013-01-10 Aaron Bohy , Véronique Bruyère , Emmanuel Filiot , Jean-François Raskin

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…

Computer Science and Game Theory · Computer Science 2025-07-16 Véronique Bruyère , Jean-François Raskin , Alexis Reynouard , Marie Van Den Bogaard

We study LTLf synthesis with multiple properties, where satisfying all properties may be impossible. Instead of enumerating subsets of properties, we compute in one fixed-point computation the relation between product-game states and the…

Artificial Intelligence · Computer Science 2026-01-16 Christoph Weinhuber , Yannik Schnitzer , Alessandro Abate , David Parker , Giuseppe De Giacomo , Moshe Y. Vardi

We present a novel method to compute $\textit{assume-guarantee contracts}$ in non-zerosum two-player games over finite graphs where each player has a different $ \omega $-regular winning condition. Given a game graph $G$ and two parity…

Computer Science and Game Theory · Computer Science 2024-03-19 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

This article presents resource-guided synthesis, a technique for synthesizing recursive programs that satisfy both a functional specification and a symbolic resource bound. The technique is type-directed and rests upon a novel type system…

Programming Languages · Computer Science 2019-04-19 Tristan Knoth , Di Wang , Nadia Polikarpova , Jan Hoffmann

Reactive synthesis builds a system from a specification given as a temporal logic formula. Traditionally, reactive synthesis is defined for systems with Boolean input and output variables. Recently, new theories and techniques have been…

Logic in Computer Science · Computer Science 2021-08-03 Benedikt Maderbacher , Roderick Bloem

Given a specification of linear-time temporal logic interpreted over finite traces (LTLf), the reactive synthesis problem asks to find a finitely-representable, terminating controller that reacts to the uncontrollable actions of an…

Formal Languages and Automata Theory · Computer Science 2022-12-22 Luca Geatti , Marco Montali , Andrey Rivkin

Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a…

Logic in Computer Science · Computer Science 2017-11-30 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We propose to synthesize a control policy for a Markov decision process (MDP) such that the resulting traces of the MDP satisfy a linear temporal logic (LTL) property. We construct a product MDP that incorporates a deterministic Rabin…

Systems and Control · Computer Science 2014-09-22 Dorsa Sadigh , Eric S. Kim , Samuel Coogan , S. Shankar Sastry , Sanjit A. Seshia