Related papers: Securing Interactive Sessions Using Mobile Device …
The design of authentication protocols, for online banking services in particular and any service that is of sensitive nature in general, is quite challenging. Indeed, enforcing security guarantees has overhead thus imposing additional…
Addressing the challenge of a digital assistant capable of executing a wide array of user tasks, our research focuses on the realm of instruction-based mobile device control. We leverage recent advancements in large language models (LLMs)…
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…
We present the first acoustic side-channel attack that recovers what users type on the virtual keyboard of their touch-screen smartphone or tablet. When a user taps the screen with a finger, the tap generates a sound wave that propagates on…
The Internet of Things (IoT) is ubiquitous thanks to the rapid development of wireless technologies. However, the broadcast nature of wireless transmissions results in great vulnerability to device authentication. Physical layer…
In this paper, we present a multi-user interaction interface for a large immersive space that supports simultaneous screen interactions by combining (1) user input via personal smartphones and Bluetooth microphones, (2) spatial tracking via…
When interacting with smart devices such as mobile phones or wearables, the user typically invokes a virtual assistant (VA) by saying a keyword or by pressing a button on the device. However, in many cases, the VA can accidentally be…
2D cameras are often used in interactive systems. Other systems like gaming consoles provide more powerful 3D cameras for short range depth sensing. Overall, these cameras are not reliable in large, complex environments. In this work, we…
This work introduces a new perspective for physical media sharing in multiuser communication by jointly considering (i) the meaning of the transmitted message and (ii) its function at the end user. Specifically, we have defined a scenario…
Today's visualization tools for conveying the risks and benefits of AI technologies are largely tailored for those with technical expertise. To bridge this gap, we have developed a visualization that employs narrative patterns and…
Identity authentication is the process of verifying one's identity. There are several identity authentication methods, among which biometric authentication is of utmost importance. Facial recognition is a sort of biometric authentication…
Wireless network virtualization and information-centric networking (ICN) are two promising technologies for next generation wireless networks. Although some excellent works have focused on these two technologies, device-to-device (D2D)…
Object-based audio production requires the positional metadata to be defined for each point-source object, including the key elements in the foreground of the sound scene. In many media production use cases, both cameras and microphones are…
A vision-based keystroke inference attack is a side-channel attack in which an attacker uses an optical device to record users on their mobile devices and infer their keystrokes. The threat space for these attacks has been studied in the…
The identification of the devices from which a message is received is part of security mechanisms to ensure authentication in wireless communications. Conventional authentication approaches are cryptography-based, which, however, are…
Voice control is a popular way to operate mobile devices, enabling users to communicate requests to their devices. However, adversaries can leverage voice control to trick mobile devices into executing commands to leak secrets or to modify…
In a spoofing attack, an attacker impersonates a legitimate user to access or modify data belonging to the latter. Typical approaches for spoofing detection in the physical layer declare an attack when a change is observed in certain…
Meetings are a common activity in professional contexts, and it remains challenging to endow vocal assistants with advanced functionalities to facilitate meeting management. In this context, a task like active speaker detection can provide…
In the classroom, we traditionally visualize inferential concepts using static graphics or interactive apps. For example, there is a long history of using apps to visualize sampling distributions. Recent developments in statistical graphics…
Around-device interaction techniques aim at extending the input space using various sensing modalities on mobile and wearable devices. In this paper, we present our work towards extending the input area of mobile devices using front-facing…