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The modeling and simulation of coupled neuromusculoskeletal-exoskeletal systems play a crucial role in human biomechanical analysis, as well as in the design and control of exoskeletons. However, conventional dynamic simulation frameworks…

Robotics · Computer Science 2023-11-07 Wei Jin , Jiaqi Liu , Qiwei Zhang , Xiaoxu Zhang , Qining Wang , Hongbin Fang , Jian Xu

Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for…

Graphics · Computer Science 2019-11-28 Yashas Joshi , Charalambos Poullis

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

This article introduces a modeling framework to characterize evacuee response to environmental stimuli during emergency egress. The model is developed in consistency with stress theory, which explains how an organism reacts to environmental…

Physics and Society · Physics 2025-12-23 Peng N. Wang , Xiaoda Wang , Peter B. Luh , Christian Wilkie , Timo Korhonen , Neal Olderman

This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…

Multimedia · Computer Science 2015-06-22 Viet-Anh Nguyen , Jiangbo Lu , Shengkui Zhao , Tien Dung Vu , Hongsheng Yang , Jones L. Douglas , Minh N. Do

A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…

Human-Computer Interaction · Computer Science 2024-02-09 Anisha Ghosh , Aditya Mitra , Anik Saha , Sibi Chakkaravarthy Sethuraman , Anitha Subramanian

Evacuation plans have been historically used as a safety measure for the construction of buildings. The existing crowd simulators require fully-modeled 3D environments and enough time to prepare and simulate scenarios, where the…

Multiagent Systems · Computer Science 2020-10-02 Estevso Testa , Rodrigo C. Barros , Soraia Raupp Musse

Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…

Human-Computer Interaction · Computer Science 2021-11-23 Yan Feng , Dorine Duives , Serge Hoogendoorn

This paper attempts to design an intelligent simulation model for pedestrian crowd evacuation. For this purpose, the cellular automata(CA) was fully integrated with fuzzy logic, the kth nearest neighbors (KNN), and some statistical…

Multiagent Systems · Computer Science 2019-12-05 Danial A. Muhammed , Soran A. M. Saeed , Tarik A. Rashid

Avoiding unseen or partially occluded vulnerable road users (VRUs) is a major challenge for fully autonomous driving in urban scenes. However, occlusion-aware risk assessment systems have not been widely studied. Here, we propose a…

Robotics · Computer Science 2021-07-07 Mert Koc , Ekim Yurtsever , Keith Redmill , Umit Ozguner

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

We present a change-blindness based redirected walking algorithm that allows a user to explore on foot a virtual indoor environment consisting of an infinite number of rooms while at the same time ensuring collision-free walking for the…

Human-Computer Interaction · Computer Science 2022-12-29 June-Young Hwang , Soon-Uk Kwon , Yong-Hun Cho , Sang-Bin Jeon , In-Kwon Lee

Ensuring safe and realistic interactions between automated driving systems and vulnerable road users (VRUs) in urban environments requires advanced testing methodologies. This paper presents a test environment that combines a…

Robotics · Computer Science 2025-07-01 Lisa Marie Otto , Michael Kaiser , Daniel Seebacher , Steffen Müller

This extensive review was written for the ``Encyclopedia of Complexity and System Science'' (Springer, 2008) and addresses a broad audience ranging from engineers to applied mathematicians, computer scientists and physicists. It provides an…

This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015). In this paper, we described the imagination scenarios of a touch-less interaction technology for hemiplegia, which can support…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Haibo Li

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Davis Rempe , Zhengyi Luo , Xue Bin Peng , Ye Yuan , Kris Kitani , Karsten Kreis , Sanja Fidler , Or Litany

The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application…

Computers and Society · Computer Science 2021-10-01 Georgios Pappas , Joshua E. Siegel , Jacob Rutkowski , Andrea Schaaf

In this paper, we introduce two remote extended reality (XR) research methods that can overcome the limitations of lab-based controlled experiments, especially during the COVID-19 pandemic: (1) a predictive model-based task analysis and (2)…

Human-Computer Interaction · Computer Science 2021-03-16 Yalda Ghasemi , Heejin Jeong

Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available…

Virtual try-on technology enables users to try various fashion items using augmented reality and provides a convenient online shopping experience. However, most previous works focus on the virtual try-on for clothes while neglecting that…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Shan An , Guangfu Che , Jinghao Guo , Haogang Zhu , Junjie Ye , Fangru Zhou , Zhaoqi Zhu , Dong Wei , Aishan Liu , Wei Zhang