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Caching at mobile devices and leveraging device- to-device (D2D) communication are two promising approaches to support massive content delivery over wireless networks. The analysis of cache-enabled wireless networks is usually carried out…
Network based on distributed caching of content is a new architecture to alleviate the ongoing explosive demands for rate of multi-media traffic. In caching networks, coded caching is a recently proposed technique that achieves significant…
Due to the recent advances on Neural Architecture Search (NAS), it gains popularity in designing best networks for specific tasks. Although it shows promising results on many benchmarks and competitions, NAS still suffers from its demanding…
The importance of content delivery networks (CDN) continues to rise with the exponential increase in the generation and consumption of electronic media. In order to ensure a high quality of experience, CDNs often deploy cache servers that…
Coded caching schemes on broadcast networks with user caches help to offload traffic from peak times to off-peak times by prefetching information from the server to the users during off-peak times and thus serving the users more efficiently…
The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…
Recently, with the tremendous success of diffusion models in the field of text-to-image (T2I) generation, increasing attention has been directed toward their potential in text-to-video (T2V) applications. However, the computational demands…
Partitioning graphs into blocks of roughly equal size is widely used when processing large graphs. Currently there is a gap in the space of available partitioning algorithms. On the one hand, there are streaming algorithms that have been…
Replicating or caching popular content in memories distributed across the network is a technique to reduce peak network loads. Conventionally, the main performance gain of this caching was thought to result from making part of the requested…
Diffusion Transformer (DiT) models have achieved unprecedented quality in image and video generation, yet their iterative sampling process remains computationally prohibitive. To accelerate inference, feature caching methods have emerged by…
Streaming video understanding with large vision-language models (VLMs) requires a compact memory that can support future reasoning over an ever-growing visual history. A common solution is to compress the key-value (KV) cache, but existing…
Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…
Perceiving and reconstructing 3D geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and low-latency applications, we propose a streaming visual geometry transformer that shares a similar…
Multimedia applications, mainly video streaming services, are currently the dominant source of network load worldwide. In recent Video-on-Demand (VoD) and live video streaming services, traditional streaming delivery techniques have been…
In this paper we look at content placement in the high-dimensional regime: there are n servers, and O(n) distinct types of content. Each server can store and serve O(1) types at any given time. Demands for these content types arrive, and…
The capacity of caching networks has received considerable attention in the past few years. A particularly studied setting is the shared link caching network, in which a single source with access to a file library communicates with multiple…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Motivated by call center practice, we propose a tractable model for $\mbox{GI}/\mbox{GI}/n+\mbox{GI}$ queues in the efficiency-driven (ED) regime. We use a one-dimensional diffusion process to approximate the virtual waiting time process…
With the continuous evolution of networking technologies, multi-modal services that involve video, audio, and haptic contents are expected to become the dominant multimedia service in the near future. Edge caching is a key technology that…