English
Related papers

Related papers: The "Hot Potato" Case: Challenges in Multiplayer P…

200 papers

The Bluetooth protocol can be used for intervehicle communication equipped with Bluetooth devices. This work investigates the challenges and feasibility of developing intelligent driving system providing timesensitive information about…

Networking and Internet Architecture · Computer Science 2014-05-27 Nevin Vunka Jungum , Razvi M. Doomun , Soulakshmee D. Ghurbhurrun , Sameerchand Pudaruth

We have proposed a novel approach to Service Discovery in Mobile Ad hoc Networks. We have simulated the proposed approach in JIST/SWANS simulator and the results have shown significant performance improvement.

Networking and Internet Architecture · Computer Science 2015-06-09 Noman Islam , Zubair A. Shaikh

The problem of computing a common point that lies in the intersection of a finite number of closed convex sets, each known to one agent in a network, is studied. This issue, known as the distributed convex feasibility problem or the…

Multiagent Systems · Computer Science 2020-08-11 Dimitris Ampeliotis , Kostas Berberidis

Mobile sensing is an emerging technology that utilizes agent-participatory data for decision making or state estimation, including multimedia applications. This article investigates the structure of mobile sensing schemes and introduces…

Social and Information Networks · Computer Science 2016-11-15 Pin-Yu Chen , Shin-Ming Cheng , Pai-Shun Ting , Chia-Wei Lien , Fu-Jen Chu

The introduction of advanced communication infrastructure into the power grid raises a plethora of new opportunities to tackle climate change. This paper is concerned with the security of energy management systems which are expected to be…

Micro- and nanorobotics have the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions---small size and large populations---present…

Robotics · Computer Science 2014-02-18 Aaron Becker , Chris Ertel , James McLurkin

Multi-agent artificial intelligence research promises a path to develop intelligent technologies that are more human-like and more human-compatible than those produced by "solipsistic" approaches, which do not consider interactions between…

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

Machine Learning · Computer Science 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

We investigate the problem of spreading information contents in a wireless ad hoc network with mechanisms embracing the peer-to-peer paradigm. In our vision, information dissemination should satisfy the following requirements: (i) it…

Networking and Internet Architecture · Computer Science 2009-01-14 Claudio Casetti , Carla-Fabiana Chiasserini , Marco Fiore , Chi-Anh La , Pietro Michiardi

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…

Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to…

Computer Science and Game Theory · Computer Science 2021-08-12 Jing Chen , Samuel McCauley , Shikha Singh

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Mobile automated video surveillance system involves application of real-time image and video processing algorithms which require a vast quantity of computing and storage resources. To support the execution of mobile automated video…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-10-18 Sayed Chhattan Shah

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow…

Artificial Intelligence · Computer Science 2025-02-19 Shenghui Chen , Ruihan Zhao , Sandeep Chinchali , Ufuk Topcu

We consider a scenario where N users try to access a common base station. Associated with each user is its channel state and a finite queue which varies with time. Each user chooses his power and the admission control variable in a dynamic…

Systems and Control · Computer Science 2012-10-31 Prashant Narayanan , Vinod Sharma

The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound.…

Human-Computer Interaction · Computer Science 2018-11-30 Felix G. Hamza-Lup , Ioana A. Stanescu

Artificial intelligence (AI) has witnessed a substantial breakthrough in a variety of Internet of Things (IoT) applications and services, spanning from recommendation systems to robotics control and military surveillance. This is driven by…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-08-30 Emna Baccour , Naram Mhaisen , Alaa Awad Abdellatif , Aiman Erbad , Amr Mohamed , Mounir Hamdi , Mohsen Guizani

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén