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The Bluetooth protocol can be used for intervehicle communication equipped with Bluetooth devices. This work investigates the challenges and feasibility of developing intelligent driving system providing timesensitive information about…
We have proposed a novel approach to Service Discovery in Mobile Ad hoc Networks. We have simulated the proposed approach in JIST/SWANS simulator and the results have shown significant performance improvement.
The problem of computing a common point that lies in the intersection of a finite number of closed convex sets, each known to one agent in a network, is studied. This issue, known as the distributed convex feasibility problem or the…
Mobile sensing is an emerging technology that utilizes agent-participatory data for decision making or state estimation, including multimedia applications. This article investigates the structure of mobile sensing schemes and introduces…
The introduction of advanced communication infrastructure into the power grid raises a plethora of new opportunities to tackle climate change. This paper is concerned with the security of energy management systems which are expected to be…
Micro- and nanorobotics have the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions---small size and large populations---present…
Multi-agent artificial intelligence research promises a path to develop intelligent technologies that are more human-like and more human-compatible than those produced by "solipsistic" approaches, which do not consider interactions between…
Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…
We investigate the problem of spreading information contents in a wireless ad hoc network with mechanisms embracing the peer-to-peer paradigm. In our vision, information dissemination should satisfy the following requirements: (i) it…
To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…
Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to…
The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…
Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…
Mobile automated video surveillance system involves application of real-time image and video processing algorithms which require a vast quantity of computing and storage resources. To support the execution of mobile automated video…
Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow…
We consider a scenario where N users try to access a common base station. Associated with each user is its channel state and a finite queue which varies with time. Each user chooses his power and the admission control variable in a dynamic…
The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound.…
Artificial intelligence (AI) has witnessed a substantial breakthrough in a variety of Internet of Things (IoT) applications and services, spanning from recommendation systems to robotics control and military surveillance. This is driven by…
We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…