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A mobile agent has to find an inert target in some environment that can be a graph or a terrain in the plane. This task is known as treasure hunt. We consider deterministic algorithms for treasure hunt in trees. Our goal is to establish the…

Data Structures and Algorithms · Computer Science 2025-03-18 Sébastien Bouchard , Arnaud Labourel , Andrzej Pelc

We present an optimization-based method to plan the motion of an autonomous robot under the uncertainties associated with dynamic obstacles, such as humans. Our method bounds the marginal risk of collisions at each point in time by…

Robotics · Computer Science 2021-03-24 O. de Groot , B. Brito , L. Ferranti , D. Gavrila , J. Alonso-Mora

Our goal in this paper is to plan the motion of a robot in a partitioned environment with dynamically changing, locally sensed rewards. We assume that arbitrary assumptions on the reward dynamics can be given. The robot aims to accomplish a…

Robotics · Computer Science 2012-08-30 Maria Svorenova , Jana Tumova , Jiri Barnat , Ivana Cerna

We study a model of competition among nomadic agents for time-varying and location-specific resources, arising in crowd-sourced transportation services, online communities, and traditional location-based economic activity. This model…

Computer Science and Game Theory · Computer Science 2018-08-17 Pu Yang , Krishnamurthy Iyer , Peter Frazier

One of the most essential prerequisites behind a successful task execution of a team of agents is to accurately estimate and track their poses. We consider a cooperative multi-agent positioning problem where each agent performs single-agent…

Robotics · Computer Science 2019-03-18 Milutin Pajovic , Vikrant Shah , Philip V. Orlik

A mobile agent has to find an inert treasure hidden in the plane. Both the agent and the treasure are modeled as points. This is a variant of the task known as treasure hunt. The treasure is at a distance at most $D$ from the initial…

Data Structures and Algorithms · Computer Science 2019-02-19 Andrzej Pelc , Ram Narayan Yadav

Coordinating the motion of multiple robots in cluttered environments remains a computationally challenging task. We study the problem of minimizing the execution time of a set of geometric paths by a team of robots with state-dependent…

Robotics · Computer Science 2024-09-26 Katherine Mao , Igor Spasojevic , Malakhi Hopkins , M. Ani Hsieh , Vijay Kumar

Demand for fast and economical parcel deliveries in urban environments has risen considerably in recent years. A framework envisions efficient last-mile delivery in urban environments by leveraging a network of ride-sharing vehicles, where…

Robotics · Computer Science 2021-03-16 Gabriel Barsi Haberfeld , Aditya Gahlawat , Naira Hovakimyan

Multi-agent path planning (MAPP) is the problem of planning collision-free trajectories from start to goal locations for a team of agents. This work explores a relatively unexplored setting of MAPP where streams of agents have to go through…

Multiagent Systems · Computer Science 2023-06-30 Kazumi Kasaura , Ryo Yonetani , Mai Nishimura

We address the problem of routing a team of drones and trucks over large-scale urban road networks. To conserve their limited flight energy, drones can use trucks as temporary modes of transit en route to their own destinations. Such…

Robotics · Computer Science 2022-02-11 Shushman Choudhury , Kiril Solovey , Mykel Kochenderfer , Marco Pavone

We consider the motion-planning problem of planning a collision-free path of a robot in the presence of risk zones. The robot is allowed to travel in these zones but is penalized in a super-linear fashion for consecutive accumulative time…

Robotics · Computer Science 2017-03-10 Oren Salzman , Brian Hou , Siddhartha Srinivasa

We consider team zero-sum network congestion games with $n$ agents playing against $k$ interceptors over a graph $G$. The agents aim to minimize their collective cost of sending traffic over paths in $G$, which is an aggregation of edge…

Computer Science and Game Theory · Computer Science 2024-05-14 Edan Orzech , Martin Rinard

A mobile agent navigating along edges of a simple connected graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori…

Data Structures and Algorithms · Computer Science 2021-02-16 Sébastien Bouchard , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

In this paper, a robot navigating an environment shared with humans is considered, and a cost function that can be exploited in $\text{RRT}^\text{X}$, a randomized sampling-based replanning algorithm that guarantees asymptotic optimality,…

Robotics · Computer Science 2022-06-16 Basak Sakcak , Luca Bascetta

We deal with the problem of planning collision-free trajectories for robots operating in a shared space. Given the start and destination position for each of the robots, the task is to find trajectories for all robots that reach their…

Robotics · Computer Science 2016-08-10 Michal Čáp , Peter Novák , Alexander Kleiner

We develop a new framework for multi-agent collision avoidance problem. The framework combined traditional pathfinding algorithm and reinforcement learning. In our approach, the agents learn whether to be navigated or to take simple actions…

Multiagent Systems · Computer Science 2020-12-17 Hongda Qiu

We revisit the linear search problem where a robot, initially placed at the origin on an infinite line, tries to locate a stationary target placed at an unknown position on the line. Unlike previous studies, in which the robot travels along…

Data Structures and Algorithms · Computer Science 2017-01-12 Jurek Czyzowicz , Evangelos Kranakis , Danny Krizanc , Lata Narayanan , Jaroslav Opatrny , Sunil Shende

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

In the classic Symmetric Rendezvous problem on a Line (SRL), two robots at known distance 2 but unknown direction execute the same randomized algorithm trying to minimize the expected rendezvous time. A long standing conjecture is that the…

Discrete Mathematics · Computer Science 2018-05-10 Konstantinos Georgiou , Jay Griffiths , Yuval Yakubov

Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path finding is a technique that augments the initial graph with additional edges to build shorter paths to the goal. Indeed, optimal algorithms…

Artificial Intelligence · Computer Science 2021-04-15 Konstantin Yakovlev , Anton Andreychuk