Related papers: Stokes' Cradle: Normal Three-Body Collisions betwe…
Interactions of solitary waves in a cylindrically confined Bose-Einstein condensate are investigated by simulating their head-on collisions. Slow vortex rings and fast solitons are found to collide elastically contrary to the situation in…
A 3D Cellular Automaton model developed by the authors to deal with the dynamics of N-body interactions has been adapted to investigate the head-on collision of two identical bound clusters of particles, and the ensuing process of…
When studying fluid-body interactions in the low-Froude limit, traditional asymptotic theory predicts a waveless free-surface at every order. This is due to the fact that the waves are in fact exponentially small---that is, beyond all…
In the three-body problem with positive energy, solutions which avoid triple collision have the property that the size of the triangle formed by the bodies tends to infinity as $t\rightarrow \pm\infty$. Furthermore, the triangles have…
In this work, we study the well-posedness of a system of partial differential equations that model the dynamics of a two-dimensional Stokes bubble immersed in two-dimensional ambient Stokes fluid of the same viscosity that extends to…
We investigate systems of three mutually interacting particles with masses of which the inner is much bigger than the intermediate and the latter is much bigger than the outer. Then the three-body problem reduces to the two-body scattering…
The current model of planet formation lacks a good understanding of the growth of dust particles inside the protoplanetary disk beyond mm sizes. In order to investigate the low-velocity collisions between this type of particles, the…
The tacnode process is a universal behavior arising in nonintersecting particle systems and tiling problems. For Dyson Brownian bridges, the tacnode process describes the grazing collision of two packets of walkers. We consider such a Dyson…
A three-dimensional simulation model is proposed here to study the erosive wear of structure caused by solid particles, which accounts for the accumulation of surface deformation and degradation during the erosion process. Although there…
We develop a rigid multiblob method for numerically solving the mobility problem for suspensions of passive and active rigid particles of complex shape in Stokes flow in unconfined, partially confined, and fully confined geometries. As in a…
Collision detection of a large number N of particles can be challenging. Directly testing N particles for collision among each other leads to N 2 queries. Especially in scenarios, where fast, densely packed particles interact, challenges…
We study experimentally what is arguably the simplest yet non-trivial colloidal system: two-dimensional clusters of 6 spherical particles bound by depletion interactions. These clusters have multiple, degenerate ground states whose…
Particulate Stokesian flows describe the hydrodynamics of rigid or deformable particles in Stokes flows. Due to highly nonlinear fluid-structure interaction dynamics, moving interfaces, and multiple scales, numerical simulations of such…
We consider a bounded domain $\Omega\subset\mathbb R^3$ and a rigid body $\mathcal{S}(t)\subset\Omega$ moving inside a viscous compressible Newtonian fluid. We exploit the roughness of the body to show that the solid collides its container…
In this paper we study an archetypical scenario in which repulsive Casimir-Polder forces between an atom or molecule and two macroscopic bodies can be achieved. This is an extension of previous studies of the interaction between a…
Friction is central to the motion of active (self-propelled) objects such as bacteria, animals, and robots. While in a viscous fluid friction is described by Stokes's law, objects in contact with other solid bodies are often governed by…
Starting from the existing semiclassical studies on hydrogenoid atoms, we propose a similar intuitive exercise for the three-body quark systems corresponding to protons and neutrons. In the frame of this toy model we try to explain both the…
For problems in astrophysics, planetary science and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (aka superparticles) need to be inflated…
We develop a linearly-scaling variant of the Force Coupling Method [K. Yeo and M. R. Maxey, J. Fluid Mech. 649, 205-231 (2010)] for computing hydrodynamic interactions among particles confined to a doubly-periodic geometry with either a…
In this paper, we study the chaotic four-body problem in Newtonian gravity. Assuming point particles and total encounter energies $\le$ 0, the problem has three possible outcomes. We describe each outcome as a series of discrete…