Related papers: EvoL: The new Padova T-SPH parallel code for cosmo…
Existing cosmological simulation methods lack a high degree of parallelism due to the long-range nature of the gravitational force, which limits the size of simulations that can be run at high resolution. To solve this problem, we propose a…
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in Astrophysics. It is based on a dynamic and adaptive method for the domain decomposition, which exploits the hierarchical data arrangement used…
There are a number of different phenomena in the early universe that have to be studied numerically with lattice simulations. This paper presents a graphics processing unit (GPU) accelerated Python program called PyCOOL that solves the…
We describe a new parallel N-body code for cosmological simulations. The code is based on a work- and data sharing scheme, and is implemented within the Cray Research Corporation's CRAFT programming environment. Different data distribution…
Numerical methods have become a powerful tool for research in astrophysics, but their utility depends critically on the availability of suitable simulation codes. This calls for continuous efforts in code development, which is necessitated…
A combined N--body/SPH code is presented which benefits from the high speed of the special purpose hardware GRAPE (GRAvity PipE). Besides gravitational forces, GRAPE also returns the list of neighbours and can, therefore, be used to speed…
We present an implementation of Smoothed Particle Hydrodynamics (SPH) in an adaptive-mesh PPPM algorithm. The code evolves a mixture of purely gravitational particles and gas particles. The code retains the desirable properties of previous…
We present LBsoft, an open-source software developed mainly to simulate the hydro-dynamics of colloidal systems based on the concurrent coupling between lattice Boltzmann methods for the fluid and discrete particle dynamics for the…
In this paper we report on PD-SPH the new tree-sph code developed in Padua. The main features of the code are described and the results of a new and independent series of 1-D and 3-D tests are shown. The paper is mainly dedicated to the…
A new cosmological multidimensional hydrodynamic and N-body code based on an Adaptive Mesh Refinement scheme is described and tested. The hydro part is based on modern high-resolution shock-capturing techniques, whereas N-body approach is…
Hydrodynamical simulations are the most accurate way to model structure formation in the universe, but they often involve a large number of astrophysical parameters modeling subgrid physics, in addition to cosmological parameters. This…
We present a detailed comparison between the well-known SPH code GADGET and the new moving-mesh code AREPO on a number of hydrodynamical test problems. Through a variety of numerical experiments we establish a clear link between test…
Context. New-generation cosmological simulations are providing huge amounts of data, whose analysis becomes itself a cutting-edge computational problem. In particular, the identification of gravitationally bound structures, known as halo…
We present preliminary results on the parallelization of a Tree-Code for evaluating gravitational forces in N-body astrophysical systems. Our HPF/CRAFT implementation on a CRAY T3E machine attained an encouraging speed-up behavior, reaching…
Modified gravity theories constitute viable alternatives to the standard cosmological model for explaining the observed late-time accelerated expansion of the Universe. The Effective Field Theory of Dark Energy (EFTofDE) is an efficient…
We have simulated the formation of a galaxy cluster in a $\Lambda$CDM universe using twelve different codes modeling only gravity and non-radiative hydrodynamics (\art, \arepo, \hydra\ and 9 incarnations of GADGET). This range of codes…
We describe a major update to the public GIZMO code. GIZMO has been used in simulations of cosmology; galaxy and star formation and evolution; black hole accretion and feedback; proto-stellar disk dynamics and planet formation; fluid…
We present and test a new halo finder based on the spherical overdensity (SO) method. This new adaptive spherical overdensity halo finder (ASOHF) is able to identify dark matter haloes and their substructures (subhaloes) down to the scales…
We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…
In this paper we present some test results of our newly developed Multi-Phase Chemo-Dynamical Smoothed Particle Hydrodynamics (MP- CD-SPH) code for galaxy evolution. At first, we present a test of the ``pure'' hydro SPH part of the code.…