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Markov decision processes (MDPs) are standard models for probabilistic systems with non-deterministic behaviours. Mean payoff (or long-run average reward) provides a mathematically elegant formalism to express performance related…

Performance · Computer Science 2017-09-08 Jan Křetínský , Tobias Meggendorfer

In data centers, data replication is the primary method used to ensure availability of customer data. To avoid correlated failure, cloud storage infrastructure providers model hierarchical failure domains using a tree, and avoid placing a…

Data Structures and Algorithms · Computer Science 2017-04-21 K. Alex Mills , R. Chandrasekaran , Neeraj Mittal

This paper reports on an effort of reproducing the organizers' baseline as well as the top performing participant submission at the 2021 edition of the TREC Conversational Assistance track. TREC systems are commonly regarded as reference…

Information Retrieval · Computer Science 2023-01-26 Weronika Lajewska , Krisztian Balog

Decision making for dynamic systems is challenging due to the scale and dynamicity of such systems, and it is comprised of decisions at strategic, tactical, and operational levels. One of the most important aspects of decision making is…

Applications · Statistics 2019-11-12 Sara Masoud , Bijoy Chowdhury , Young-Jun Son , Russell Tronstad

In this paper we address issues of reliability of RAID systems. We focus on "big data" systems with a large number of drives and advanced error correction schemes beyond \RAID{6}. Our RAID paradigm is based on Reed-Solomon codes, and thus…

Performance · Computer Science 2012-02-21 Sarah Edge Mann , Michael Anderson , Marek Rychlik

Blockchain systems such as Solana or Monad employ tree- or star-shaped broadcast topologies in which a single source node disseminates message shards to a set of target peers within a strictly bounded time window. In these architectures,…

Information Theory · Computer Science 2026-05-18 Muriel Médard , Kishori Konwar , Moritz Grundei , Vipindev Adat Vasudevan

The growth of real-time content streaming over the Internet has resulted in the use of peer-to-peer (P2P) approaches for scalable content delivery. In such P2P streaming systems, each peer maintains a playout buffer of content chunks which…

Networking and Internet Architecture · Computer Science 2009-09-07 Lei Ying , R. Srikant , Srinivas Shakkottai

Replicating or caching popular content in memories distributed across the network is a technique to reduce peak network loads. Conventionally, the main performance gain of this caching was thought to result from making part of the requested…

Information Theory · Computer Science 2015-09-08 Mohammad Ali Maddah-Ali , Urs Niesen

In this study, we present a meta-learning model to adapt the predictions of the network's capacity between viewers who participate in a live video streaming event. We propose the MELANIE model, where an event is formulated as a Markov…

Networking and Internet Architecture · Computer Science 2021-11-19 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

In the paper, we proposed a novel algorithm dedicated to adaptive video streaming based on HTTP. The algorithm employs a hybrid play-out strategy which combines two popular approaches: an estimation of network bandwidth and a control of a…

Networking and Internet Architecture · Computer Science 2015-11-03 Arkadiusz Biernacki

Deep reinforcement learning methods have achieved state-of-the-art results in a variety of challenging, high-dimensional domains ranging from video games to locomotion. The key to success has been the use of deep neural networks used to…

Machine Learning · Computer Science 2020-11-17 Hiteshi Sharma , Rahul Jain

We propose a demonstration-efficient strategy to compress a computationally expensive Model Predictive Controller (MPC) into a more computationally efficient representation based on a deep neural network and Imitation Learning (IL). By…

Robotics · Computer Science 2021-09-27 Andrea Tagliabue , Dong-Ki Kim , Michael Everett , Jonathan P. How

The problem of real-time remote tracking and reconstruction of a two-state Markov process is considered here. A transmitter sends samples from an observed information source to a remote monitor over an unreliable wireless channel. The…

Information Theory · Computer Science 2023-09-22 Mehrdad Salimnejad , Marios Kountouris , Nikolaos Pappas

Device-to-Device (D2D) communications can increase the throughput of cellular networks significantly, where the interference among D2D links should be properly managed. In this paper, we propose an opportunistic cooperative D2D transmission…

Information Theory · Computer Science 2017-02-15 Binqiang Chen , Chenyang Yang , Gang Wang

In continual learning, a model learns incrementally over time while minimizing interference between old and new tasks. One of the most widely used approaches in continual learning is referred to as replay. Replay methods support interleaved…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Truman Hickok , Dhireesha Kudithipudi

In this paper, we present MVTokenFlow for high-quality 4D content creation from monocular videos. Recent advancements in generative models such as video diffusion models and multiview diffusion models enable us to create videos or 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Hanzhuo Huang , Yuan Liu , Ge Zheng , Jiepeng Wang , Zhiyang Dou , Sibei Yang

Visual Document Retrieval (VDR) is an emerging research area that focuses on encoding and retrieving document images directly, bypassing the dependence on Optical Character Recognition (OCR) for document search. A recent advance in VDR was…

Information Retrieval · Computer Science 2025-05-13 Jingfen Qiao , Jia-Huei Ju , Xinyu Ma , Evangelos Kanoulas , Andrew Yates

We study the real-time remote tracking of a two-state Markov process by an energy harvesting source. The source decides whether to transmit over an unreliable channel based on the state. We formulate this scenario as a Markov decision…

Information Theory · Computer Science 2024-10-16 Mehrdad Salimnejad , Anthony Ephremides , Marios Kountouris , Nikolaos Pappas

Performance and reliability of content access in mobile networks is conditioned by the number and location of content replicas deployed at the network nodes. Facility location theory has been the traditional, centralized approach to study…

Networking and Internet Architecture · Computer Science 2009-09-11 Chi-Anh La , Pietro Michiardi , Claudio Casetti , Carla-Fabiana Chiasserini , Marco Fiore

Virtual topologies in peer-to-peer networks can reduce the traffic consumed by altering the logical connectivity of peers without altering the underlying network. However, such sparsely connected virtual topologies do not focus on the needs…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-05 Purboday Ghosh , Shashank Shekhar , Yashen Lin , Ulrich Muenz , Gabor Karsai
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