Related papers: Particle hydrodynamics with tessellation technique…
Hourglass modes, characterized by zigzag particle and stress distributions, are a common numerical instability encountered when simulating solid materials with updated Lagrangian smoother particle hydrodynamics (ULSPH). While recent…
In this work, we will present evidence for the incompatibility of Smoothed Particle Hydrodynamics (SPH) methods and eddy viscosity models. Taking a coarse-graining perspective, we physically argue that SPH methods operate intrinsically as…
In this paper, a fluid-structure interaction (FSI) framework based on the smoothed particle hydrodynamics (SPH) method is employed to investigate the forces and deformations experienced by LNG tanks during liquid sloshing. As a Lagrangian…
A novel numerical formulation for solving fluid-structure interaction (FSI) problems is proposed where the fluid field is spatially discretized using smoothed particle hydrodynamics (SPH) and the structural field using the finite element…
We introduce adaptive particle refinement for compressible smoothed particle hydrodynamics (SPH). SPH calculations have the natural advantage that resolution follows mass, but this is not always optimal. Our implementation allows the user…
Understanding crack propagation in structures subjected to fluid loads is crucial in various engineering applications, ranging from underwater pipelines to aircraft components. This study investigates the dynamic response of structures,…
The accuracy of meshless methods like Smoothed Particle Hydrodynamics (SPH) is highly dependent on the quality of the particle distribution. Existing particle initialization techniques often struggle to simultaneously achieve adaptive…
In the non viscous fluid dynamics, Smooth Particle Hydrodynamics (SPH), as a free Lagrangian "shock capturing" method adopts either an artificial viscosity contribution or an appropriate Riemann solver technique. An explicit or an implicit…
A numerical method based on smoothed particle hydrodynamics with adaptive spatial resolution (SPH-ASR) was developed for simulating free surface flows. This method can reduce the computational demands while maintaining the numerical…
We have performed a series of systematic tests to evaluate the effects of spurious transport in three-dimensional smoothed particle hydrodynamics (SPH) calculations. Our tests investigate (i) particle diffusion, (ii) shock heating, (iii)…
In this paper, we applied an improved Smoothing Particle Hydrodynamics (SPH) method by using gradient kernel renormalization in three-dimensional cases. The purpose of gradient kernel renormalization is to improve the accuracy of numerical…
Godunov Smoothed Particle Hydrodynamics (Godunov SPH) method is a computational fluid dynamics method that utilizes a Riemann solver and achieves the second-order accuracy in space. In this paper, we extend the Godunov SPH method to elastic…
Most approaches in Lagrangian fluid dynamics simulations proceed from the definition of particle volumes, from which discrete versions of the spatial differential operators are derived. Recently, Gallou\"et and M\'erigot [1] simultaneously…
To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive.…
We present two new Lagrangian methods for hydrodynamics, in a systematic comparison with moving-mesh, SPH, and stationary (non-moving) grid methods. The new methods are designed to simultaneously capture advantages of both smoothed-particle…
The smoothed particle hydrodynamics (SPH) method has been widely used to simulate incompressible and slightly compressible fluid flows. Adaptive refinement strategies to dynamically increase the resolution of the particles to capture sharp…
The interaction of liquid drops and heated surfaces is of great importance in many applications. This paper describes a numerical method, based on smoothed particle hydrodynamics (SPH), for simulating n-heptane drop impact on a heated…
We introduce a modified SPH approach that is based on discretising the particle density instead of the mass density. This approach makes it possible to use SPH particles with very different masses to simulate multi-phase flows with large…
Starting from the single graphics processing unit (GPU) version of the Smoothed Particle Hydrodynamics (SPH) code DualSPHysics, a multi-GPU SPH program is developed for free-surface flows. The approach is based on a spatial decomposition…
We present a 'two-fluid' implementation of dust in smoothed particle hydrodynamics (SPH) in the test particle limit. The scheme is able to handle both short and long stopping times and reproduces the short friction time limit, which is not…