Related papers: G3 : GENESIS software envrionment update
Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS…
Since its conception, digital synthesis has significantly influenced the advancement of music, leading to new genres and production styles. Through existing synthesis techniques, one can recreate naturally occurring sounds as well as…
Evolving software is challenging, even more when it exists in many different variants. Such software evolves not only in time, but also in space--another dimension of complexity. While evolution in space is supported by a variety of…
We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, target poses, past motions, and scenes represented as 3D…
Conditional image synthesis based on user-specified requirements is a key component in creating complex visual content. In recent years, diffusion-based generative modeling has become a highly effective way for conditional image synthesis,…
Evidence shows that software development methods, frameworks, and even practices are seldom applied in companies by following the book. Combinations of different methodologies into home-grown processes are being constantly uncovered.…
We present a deep convolutional GAN which leverages techniques from MP3/Vorbis audio compression to produce long, high-quality audio samples with long-range coherence. The model uses a Modified Discrete Cosine Transform (MDCT) data…
This paper presents an Exploratory 3D Dance generation framework, E3D2, designed to address the exploration capability deficiency in existing music-conditioned 3D dance generation models. Current models often generate monotonous and…
Generative Artificial Intelligence (GenAI) is a field of AI that creates new data samples from existing ones. It utilizing deep learning to overcome the scarcity and regulatory constraints of healthcare data by generating new data points…
Content creation, central to applications such as virtual reality, can be a tedious and time-consuming. Recent image synthesis methods simplify this task by offering tools to generate new views from as little as a single input image, or by…
Synthesizing human motion with a global structure, such as a choreography, is a challenging task. Existing methods tend to concentrate on local smooth pose transitions and neglect the global context or the theme of the motion. In this work,…
3D human dance motion is a cooperative and elegant social movement. Unlike regular simple locomotion, it is challenging to synthesize artistic dance motions due to the irregularity, kinematic complexity and diversity. It requires the…
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D "remixes" of a given scene, by mapping spatial latent codes into a 3D volumetric…
In the domain of software engineering, our efforts as researchers to advise industry on which software practices might be applied most effectively are limited by our lack of evidence based information about the relationships between context…
In this work, we present MAGES 3.0, a novel Virtual Reality (VR)-based authoring SDK platform for accelerated surgical training and assessment. The MAGES Software Development Kit (SDK) allows code-free prototyping of any VR psychomotor…
We propose scaling up 3D scene reconstruction by training with synthesized data. At the core of our work is MegaSynth, a procedurally generated 3D dataset comprising 700K scenes - over 50 times larger than the prior real dataset DL3DV -…
Capturing and labeling real-world 3D data is laborious and time-consuming, which makes it costly to train strong 3D models. To address this issue, recent works present a simple method by generating randomized 3D scenes without simulation…
We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…
Many platforms collect crowdsourced information primarily from volunteers. As this type of knowledge curation has become widespread, contribution formats vary substantially and are driven by diverse processes across differing platforms.…
Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level…