Related papers: Some Models and Tools for Open Systems
Getting a group to adopt cooperative norms is an enduring challenge. But in real-world settings, individuals don't just passively accept static environments, they act both within and upon the social systems that structure their…
Many complex systems satisfy a set of constraints on their degrees of freedom, and at the same time, they are able to work and adapt to different conditions. Here, we describe the emergence of this ability in a simplified model in which the…
We propose a control-theoretic interpretation of recommender systems and use this perspective to analyze how fairness interventions shape long-term system behavior. Fairness concerns arise for both users and creators, ranging from opinion…
Higher-order interactions are prevalent in real-world complex systems and exert unique influences on system evolution that cannot be captured by pairwise interactions. We incorporate game transitions into the higher-order prisoner's dilemma…
The theory of controlled quantum open systems describes quantum systems interacting with quantum environments and influenced by external forces varying according to given algorithms. It is aimed, for instance, to model quantum devices which…
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…
When creating (open) agent systems it has become common practice to use social concepts such as social practices, norms and conventions to model the way the interactions between the agents are regulated. However, in the literature most…
This work explores dynamics existing in interactions between players. The dynamic system of games is a new attitude to modeling in which an event is modeled using several games. The model allows us to analyze the interplay capabilities and…
People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…
Using the recently introduced universal computing model, called orchestrated machine, that represents computations in a dissipative environment, we consider a new kind of interpretation of Turing's Imitation Game. In addition we raise the…
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…
The paper presents an evolutionary game-theoretic approach to open access publishing as an asymmetric game between scientists and publishers. We show how the ordinary differential equations of the model presented can be written as a system…
With increasing complexity and heterogeneity of computing devices, it has become crucial for system to be autonomous, adaptive to dynamic environment, robust, flexible, and having so called self-*properties. These autonomous systems are…
Multi-Context Systems (MCS) model in Computational Logic distributed systems composed of heterogeneous sources, or "contexts", interacting via special rules called "bridge rules". In this paper, we consider how to enhance flexibility and…
Conventional machine learning studies generally assume close-environment scenarios where important factors of the learning process hold invariant. With the great success of machine learning, nowadays, more and more practical tasks,…
We introduce a model of the fidelity of open systems - fidelity being interpreted here as the compliance between corresponding figures of interest in two separate but communicating domains. A special case of fidelity is given by…
Complex environments, processes and systems may exhibit several distinct modes of physical behaviour or operation. Thus, for example, in their design, a set of mathematical models may be needed, each model having its own domain of…
When designing systems that are complex, dynamic and stochastic in nature, simulation is generally recognised as one of the best design support technologies, and a valuable aid in the strategic and tactical decision making process. A…
Open dynamical systems are mathematical models of machines that take input, change their internal state, and produce output. For example, one may model anything from neurons to robots in this way. Several open dynamical systems can be…
Often in Software Engineering, a modeling formalism has to support scenarios of inconsistency in which several requirements either reinforce or contradict each other. Paraconsistent transition systems are proposed in this paper as one such…