Related papers: Correction to "An Efficient Game Form for Unicast …
The purpose of this paper is to address some of the challenges of formally specifying components of shared-memory concurrent programs. The focus is to provide an abstract specification of a component that is suitable for use both by clients…
We propose a new method to design adaptation algorithms that guarantee a certain prescribed level of performance and are applicable to systems with nonconvex parameterization. The main idea behind the method is, given the desired…
In this paper, we study the two-facility location game on a line with optional preference where the acceptable set of facilities for each agent could be different and an agent's cost is his distance to the closest facility within his…
We propose an energy-efficient procedure for transponder configuration in FMF-based elastic optical networks in which quality of service and physical constraints are guaranteed and joint optimization of transmit optical power, temporal,…
In this tutorial, the basics of game theory are introduced along with an overview of its most recent and emerging applications in signal processing. One of the main features of this contribution is to gather in a single paper some…
This letter proposes a predictor-corrector method to strike a balance between simulation accuracy and efficiency by appropriately tuning the numerical integration step length of a power system time-domain simulation. Numerical tests…
This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
This document describes the detailed reformulation of a power system upgrade planning problem into a more generic quadratically constrained quadratic problem (QCQP). The problem is one of deciding what lines to upgrade in an existing power…
In this report, we have explored the issues associated with the specification of event-based systems in a mobile environment using Unity \cite{unity}. We used a few constructs and concepts from Mobile UNITY which was proposed as an…
Inaccurate circuits make possible the conservation of limited resources, such as energy. But effective design of such circuits requires an understanding of resulting tradeoffs between accuracy and design parameters, such as voltages and…
A central task of artificial intelligence is the design of artificial agents that act towards specified goals in partially observed environments. Since such environments frequently include interaction over time with other agents with their…
This paper indicates two errors in the formulation of the main optimization model in the article "Control system for reducing energy consumption in backbone computer network" by Niewiadomska-Szynkiewicz et al. and shows how to fix them.
In various applications, computers are required to compute approximations to univariate elementary and special functions such as $\exp$ and $\arctan$ to modest accuracy. This paper proposes a new heuristic for automating the design of such…
Component substitution has numerous practical applications and constitutes an active research topic. This paper proposes to enrich an existing component-based framework--a model with dynamic reconfigurations making the system evolve--with a…
This paper outlines an optimization framework for choosing fast and reliable control actions in a transmission grid emergency situation. We consider contractual load shedding and generation re-dispatch as exemplary emergency actions. To…
In this work we investigate the inefficiency of the electricity system with strategic agents. Specifically, we prove that without a proper control the total demand of an inefficient system is at most twice the total demand of the optimal…
We present a partial operator-theoretic characterization of approachability principle and based on this characterization, we interpret a particular distributed payoff allocation algorithm to be a sequence of time-varying paracontractions.…
When users lack specific knowledge of various system parameters, their uncertainty may lead them to make undesirable deviations in their decision making. To alleviate this, an informed system operator may elect to signal information to…
In competitive multi-player interactions, simultaneous optimality is a key requirement for establishing strategic equilibria. This property is explicit when the game-theoretic equilibrium is the simultaneously optimal solution of coupled…