Related papers: Agent-based Simulation of Human Movement Shaped by…
Modeling of human mobility is critical to address questions in urban planning and transportation, as well as global challenges in sustainability, public health, and economic development. However, our understanding and ability to model…
Understanding urban mobility requires models that capture how people interact with and navigate the built environment. We present a scalable, generalizable agent-based framework in which daily schedules emerge from the interplay between…
Pedestrians are often encountered walking in the company of some social relations, rather than alone. The social groups thus formed, in variable proportions depending on the context, are not randomly organised but exhibit distinct features,…
Pushes, falls, stampedes, and crushes are safety hazards that emerge from the collective motion of crowds, but might be avoided by better design and guidance. While pedestrian dynamics are now getting better understood on the whole, complex…
The advent of geographic online social networks such as Foursquare, where users voluntarily signal their current location, opens the door to powerful studies on human movement. In particular the fine granularity of the location data, with…
Modeling crowds has many important applications in games and computer animation. Inspired by the emergent following effect in real-life crowd scenarios, in this work, we develop a method for implicitly grouping moving agents. We achieve…
In animal societies as well as in human crowds, many observed collective behaviours result from self-organized processes based on local interactions among individuals. However, models of crowd dynamics are still lacking a systematic…
Nodes can be ranked according to their relative importance within the network. Ranking algorithms based on random walks are particularly useful because they connect topological and diffusive properties of the network. Previous methods based…
Identifying the central people in information flow networks is essential to understanding how people communicate and coordinate as well as who controls the information flows in the network. However, the appropriate usage of centrality…
Geographic space is better understood through the topological relationship of the underlying streets (note: entire streets rather than street segments), which enables us to see scaling or fractal or living structure of far more…
The empirical relation between density and velocity of pedestrian movement is not completely analyzed, particularly with regard to the `microscopic' causes which determine the relation at medium and high densities. The simplest system for…
The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the virtual agent animation to the natural human behavior. In order to accomplish this task, our agent must be capable…
The central points of communication network flow has often been identified using graph theoretical centrality measures. In real networks, the state of traffic density arises from an interplay between the dynamics of the flow and the…
A day in the life of a person involves a broad range of activities which are common across many people. Going beyond diurnal cycles, a central question is: to what extent do individuals act according to patterns shared across an entire…
When a large group of pedestrians moves around a corner, most pedestrians do not follow the shortest path, which is to stay as close as possible to the inner wall, but try to minimize the travel time. For this they accept to move on a…
In pedestrian dynamics, the internal drive that propels individuals toward their goals is typically captured by a single, fixed parameter, the desired walking speed. This simplification overlooks that motivation fluctuates in response to…
Large scale simulations of the movements of people in a ``virtual'' city and their analyses are used to generate new insights into understanding the dynamic processes that depend on the interactions between people. Models, based on these…
We conducted numerical simulation for a crowd of pedestrians. Each pedestrian, modeled with three circles, has a shape whose long axis is perpendicular to the anteroposterior axis, and is designed to move fixed destination. The pedestrians…
The intrinsic factor that drives the human movement remains unclear for decades. While our observations from intra-urban and inter-urban trips both demonstrate a universal law in human mobility. Be specific, the probability from one…
A simulation model for the dynamic behaviour of pedestrian crowds is mathematically formulated in terms of a social force model, that means, pedestrians behave in a way as if they would be subject to an acceleration force and to repulsive…