Related papers: Ludics and its Applications to natural Language Se…
Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…
Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…
Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests. The…
Lexical semantics theories differ in advocating that the meaning of words is represented as an inference graph, a feature mapping or a vector space, thus raising the question: is it the case that one of these approaches is superior to the…
Ludics is a logical framework in which types/formulas are modelled by sets of terms with the same computational behaviour. This paper investigates the representation of inductive data types and functional types in ludics. We study their…
This article is devoted to the tactical game theoretical interpretation of dialectics. Dialectical games are considered as abstractly as well as models of the internal dialogue and reflection. The models related to the representation theory…
The use of logical systems for problem-solving may be as diverse as in proving theorems in mathematics or in figuring out how to meet up with a friend. In either case, the problem solving activity is captured by the search for an…
Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…
An object--oriented approach to create a natural language understanding system is considered. The understanding program is a formal system built on the base of predicative calculus. Horn's clauses are used as well--formed formulas. An…
This paper is a reflexion on the computability of natural language semantics. It does not contain a new model or new results in the formal semantics of natural language: it is rather a computational analysis of the logical models and…
The difference between object-language and metalanguage is crucial for logical analysis, but has yet not been examined for the field of computer science. In this paper the difference is examined with regard to inferential relations. It is…
Linear logic (LL) is a resource-aware, abstract logic programming language that refines both classical and intuitionistic logic. Linear logic semantics is typically presented in one of two ways: by associating each formula with the set of…
Semantic theories of natural language associate meanings with utterances by providing meanings for lexical items and rules for determining the meaning of larger units given the meanings of their parts. Meanings are often assumed to combine…
Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…
This paper is the second part of an introduction to linear logic and ludics, both due to Girard. It is devoted to proof nets, in the limited, yet central, framework of multiplicative linear logic and to ludics, which has been recently…
Linguistic relations in oral conversations present how opinions are constructed and developed in a restricted time. The relations bond ideas, arguments, thoughts, and feelings, re-shape them during a speech, and finally build knowledge out…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
Recent papers in explainable AI have made a compelling case for counterfactual modes of explanation. While counterfactual explanations appear to be extremely effective in some instances, they are formally equivalent to adversarial examples.…
Dynamic evidence logics are logics for reasoning about the evidence and evidence-based beliefs of agents in a dynamic environment. In this paper, we introduce a family of logics for reasoning about relational evidence: evidence that…