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Neurosurgery increasingly uses Mixed Reality (MR) technologies for intraoperative assistance. The greatest challenge in this area is mentally reconstructing complex 3D anatomical structures from 2D slices with millimetric precision, which…

When education researchers describe newly developed curricular materials, they typically concentrate on the research base behind their design, and the efficacy of the final products, but do not highlight the initial stages of creating the…

Physics Education · Physics 2013-09-04 Charles Baily , Michael Dubson , Steven J. Pollock

Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background:…

Computers and Society · Computer Science 2024-07-18 Aldo Gordillo , Daniel López-Fernández

Teaching electromagnetism by demonstrating a practical application associated with learning content is an important teaching technique. Demonstrations are often performed through video-assisted procedures, and are usually limited to a…

Physics Education · Physics 2018-11-20 Jiro Kitagawa

With the rapid advancement of technology, 3D data acquisition and utilization have become increasingly prevalent across various fields, including computer vision, robotics, and geospatial analysis. 3D data, captured through methods such as…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Siming Yan

This paper explores integrating microlearning strategies into university curricula, particularly in computer science education, to counteract the decline in class attendance and engagement in US universities after COVID. As students…

3D Visual Question Answering (3D VQA) is crucial for enabling models to perceive the physical world and perform spatial reasoning. In 3D VQA, the free-form nature of answers often leads to improper annotations that can confuse or mislead…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Shengli Zhou , Yang Liu , Feng Zheng

Fine-tuning a task-specific multilingual large language model (LLM) involves training the model on a multilingual dataset with examples in all the required languages. Updating one or more supported languages with additional data or adding…

Computation and Language · Computer Science 2026-01-26 Alphaeus Dmonte , Vidhi Gupta , Daniel J Perry , Mark Arehart

The use of Multimedia applications in Learning provides useful concepts for Instructional Content Design. This study aimed to investigate the effect of design electronic curriculum and multimedia applications on acquiring e-content design…

Computers and Society · Computer Science 2013-02-25 Natheer K Gharaibeh , Mohareb A Alsmadi

Effectiveness of teaching digital signal processing can be enhanced by reducing lecture time devoted to theory, and increasing emphasis on applications, programming aspects, visualization and intuitive understanding. An integrated approach…

Signal Processing · Electrical Eng. & Systems 2021-05-18 Keshab K. Parhi

The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

Computers and Society · Computer Science 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

There has been an increasing interest in 3D indoor navigation, where a robot in an environment moves to a target according to an instruction. To deploy a robot for navigation in the physical world, lots of training data is required to learn…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Fengda Zhu , Linchao Zhu , Yi Yang

Students' perception of excessive difficulty in STEM degrees lowers their motivation and therefore affects their performance. According to prior research, the use of gamification techniques promote engagement, motivation and fun when…

Computers and Society · Computer Science 2023-07-18 Raúl Lara-Cabrera , Fernando Ortega , Edgar Talavera , Daniel López-Fernández

In this work, we present three experiences developed with 3D printing technology for teaching in Optics. These activities were planned, designed, and implemented to go deeper into knowledge about light polarization, reflection and…

Automatic reconstruction of 3D models from images using multi-view Structure-from-Motion methods has been one of the most fruitful outcomes of computer vision. These advances combined with the growing popularity of Micro Aerial Vehicles as…

Robotics · Computer Science 2016-11-15 Shreyansh Daftry , Christof Hoppe , Horst Bischof

During the periods of sudden transition to online education, the opportunity to make applications that might attract students' attention to the course has decreased even more. Although this deficiency was tried to be eliminated with videos…

Physics Education · Physics 2023-05-26 Atakan Coban

One of the most applied learning in virtual spaces is using E-Learning systems. Some E-Learning methodologies has been introduced, but the main subject is the most positive feedback from E-Learning systems. In this paper, we introduce a new…

Computers and Society · Computer Science 2010-03-17 Amin Daneshmand Malayeri , Jalal Abdollahi

This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…

Imitation Learning techniques enable programming the behavior of agents through demonstrations rather than manual engineering. However, they are limited by the quality of available demonstration data. Interactive Imitation Learning…

Robotics · Computer Science 2022-03-09 Snehal Jauhri , Carlos Celemin , Jens Kober
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