Related papers: Deterministic approximation for the cover time of …
We consider the biased random walk on a tree constructed from the set of finite self-avoiding walks on a lattice, and use it to construct probability measures on infinite self-avoiding walks. The limit measure (if it exists) obtained when…
Random forests and, more generally, (decision\nobreakdash-)tree ensembles are widely used methods for classification and regression. Recent algorithmic advances allow to compute decision trees that are optimal for various measures such as…
Net-trees are a general purpose data structure for metric data that have been used to solve a wide range of algorithmic problems. We give a simple randomized algorithm to construct net-trees on doubling metrics using $O(n\log n)$ time in…
We introduce a new phylogenetic reconstruction algorithm which, unlike most previous rigorous inference techniques, does not rely on assumptions regarding the branch lengths or the depth of the tree. The algorithm returns a forest which is…
Accessibility percolation is a new type of percolation problem inspired by evolutionary biology. To each vertex of a graph a random number is assigned and a path through the graph is called accessible if all numbers along the path are in…
We study sublinear time algorithms for the traveling salesman problem (TSP). First, we focus on the closely related {\em maximum path cover} problem, which asks for a collection of vertex disjoint paths that include the maximum number of…
The reconstruction of large phylogenetic trees from data that violates clocklike evolution (or as a supertree constructed from any m input trees) raises a difficult question for biologists - how can one assign relative dates to the vertices…
In this paper we show that on bounded degree graphs and general trees, the cover time of the simple random walk is asymptotically equal to the product of the number of edges and the square of the expected supremum of the Gaussian free field…
We apply the power-of-two-choices paradigm to a random walk on a graph: rather than moving to a uniform random neighbour at each step, a controller is allowed to choose from two independent uniform random neighbours. We prove that this…
The cover time is defined as the time needed for a random walker to visit every site of a confined domain. Here, we focus on persistent random walks, which provide a minimal model of random walks with short range memory. We derive the exact…
We derive an exact closed-form analytical expression for the distribution of the cover time for a random walk over an arbitrary graph. In special case, we derive simplified exact expressions for the distributions of cover time for a…
We show that there is a polynomial-time algorithm with approximation guarantee $\frac{3}{2}+\epsilon$ for the $s$-$t$-path TSP, for any fixed $\epsilon>0$. It is well known that Wolsey's analysis of Christofides' algorithm also works for…
We give a probabilistic analysis for the randomized game tree evaluation algorithm of Snir. We first show that there exists an input such that the running time, measured as the number of external nodes read by the algorithm, on that input…
We consider a discrete time simple symmetric random walk on Z^d, d>=1, where the path of the walk is perturbed by inserting deterministic jumps. We show that for any time n and any deterministic jumps that we insert, the expected number of…
We consider the random conductance model, where the underlying graph is an infinite supercritical Galton--Watson tree, the conductances are independent but their distribution may depend on the degree of the incident vertices. We prove that,…
We present the first parameterized analysis of a standard (1+1) Evolutionary Algorithm on a distribution of vertex cover problems. We show that if the planted cover is at most logarithmic, restarting the (1+1) EA every $O(n \log n)$ steps…
Decision trees are a popular family of models due to their attractive properties such as interpretability and ability to handle heterogeneous data. Concurrently, missing data is a prevalent occurrence that hinders performance of machine…
We give a polynomial time, $(1+\epsilon)$-approximation algorithm for the traveling repairman problem (TRP) in the Euclidean plane and on weighted trees. This improves on the known quasi-polynomial time approximation schemes for these…
Given a set $P$ of $n$ points that are moving in the plane, we consider the problem of computing a spanning tree for these moving points that does not change its combinatorial structure during the point movement. The objective is to…
We consider network design problems with deadline or delay. All previous results for these models are based on randomized embedding of the graph into a tree (HST) and then solving the problem on this tree. We show that this is not…