Related papers: Streamed Learning: One-Pass SVMs
We introduce S$^2$VS, a video similarity learning approach with self-supervision. Self-Supervised Learning (SSL) is typically used to train deep models on a proxy task so as to have strong transferability on target tasks after fine-tuning.…
This paper presents VideoStreaming, an advanced vision-language large model (VLLM) for video understanding, that capably understands arbitrary-length video with a constant number of video tokens streamingly encoded and adaptively selected.…
Tiny Machine Learning (TinyML) is a branch of Machine Learning (ML) that constitutes a bridge between the ML world and the embedded system ecosystem (i.e., Internet of Things devices, embedded devices, and edge computing units), enabling…
We introduce LIMES, a new method for learning with non-stationary streaming data, inspired by the recent success of meta-learning. The main idea is not to attempt to learn a single classifier that would have to work well across all…
We prove multi-pass streaming lower bounds for uniformity testing over a domain of size $2m$. The tester receives a stream of $n$ i.i.d. samples and must distinguish (i) the uniform distribution on $[2m]$ from (ii) a Paninski-style planted…
Streaming computation plays an important role in large-scale data analysis. The sliding window model is a model of streaming computation which also captures the recency of the data. In this model, data arrives one item at a time, but only…
The ability to dynamically adapt neural networks to newly-available data without performance deterioration would revolutionize deep learning applications. Streaming learning (i.e., learning from one data example at a time) has the potential…
Analyzing massive data sets has been one of the key motivations for studying streaming algorithms. In recent years, there has been significant progress in analysing distributions in a streaming setting, but the progress on graph problems…
While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting…
Modern communication systems organize receivers in blocks in order to simplify their analysis and design. However, an approach that considers the receiver design from a wider perspective rather than treating it block-by-block may take…
Many real-world applications pose challenges in incorporating fairness constraints into the $k$-center clustering problem, where the dataset consists of $m$ demographic groups, each with a specified upper bound on the number of centers to…
Streaming variational Bayes (SVB) is successful in learning LDA models in an online manner. However previous attempts toward developing online Monte-Carlo methods for LDA have little success, often by having much worse perplexity than their…
In this paper, we study streaming algorithms that minimize the number of changes made to their internal state (i.e., memory contents). While the design of streaming algorithms typically focuses on minimizing space and update time, these…
We present Submatrix-wise Vector Embedding Learner (Swivel), a method for generating low-dimensional feature embeddings from a feature co-occurrence matrix. Swivel performs approximate factorization of the point-wise mutual information…
Online Video Large Language Models (VideoLLMs) play a critical role in supporting responsive, real-time interaction. Existing methods focus on streaming perception, lacking a synchronized logical reasoning stream. However, directly applying…
Live streaming platforms require real-time monitoring and reaction to social signals, utilizing partial and asynchronous evidence from video, text, and audio. We propose StreamSense, a streaming detector that couples a lightweight streaming…
Recently, the open-vocabulary semantic segmentation problem has attracted increasing attention and the best performing methods are based on two-stream networks: one stream for proposal mask generation and the other for segment…
Unlike offline processing, streaming video vision-language models face two fundamental constraints: causality and accumulation. Causality prevents access to future frames that offline methods exploit, while accumulation causes tokens to…
Video understanding tasks have traditionally been modeled by two separate architectures, specially tailored for two distinct tasks. Sequence-based video tasks, such as action recognition, use a video backbone to directly extract…
Deep Learning shows very good performance when trained on large labeled data sets. The problem of training a deep net on a few or one sample per class requires a different learning approach which can generalize to unseen classes using only…