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We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

Computer Science and Game Theory · Computer Science 2011-03-15 Uriel Feige , Moshe Tennenholtz

We introduce a dynamic mechanism design problem in which the designer wants to offer for sale an item to an agent, and another item to the same agent at some point in the future. The agent's joint distribution of valuations for the two…

Computer Science and Game Theory · Computer Science 2023-05-22 Christos Papadimitriou , George Pierrakos , Christos-Alexandros Psomas , Aviad Rubinstein

Peer prediction mechanisms incentivize agents to truthfully report their signals even in the absence of verification by comparing agents' reports with those of their peers. In the detail-free multi-task setting, agents respond to multiple…

Computer Science and Game Theory · Computer Science 2021-08-27 Grant Schoenebeck , Fang-Yi Yu

In this experimental study we consider Steiner tree approximations that guarantee a constant approximation of ratio smaller than $2$. The considered greedy algorithms and approaches based on linear programming involve the incorporation of…

Data Structures and Algorithms · Computer Science 2015-12-10 Stephan Beyer , Markus Chimani

We provide the first deterministic distributed synchronizer with near-optimal time complexity and message complexity overheads. Concretely, given any distributed algorithm $\mathcal{A}$ that has time complexity $T$ and message complexity…

Data Structures and Algorithms · Computer Science 2023-05-12 Mohsen Ghaffari , Anton Trygub

This paper resolves a long-standing open question in bicriteria scheduling regarding the complexity of a single machine scheduling problem which combines the number of tardy jobs and the maximal tardiness criteria. We use the lexicographic…

Data Structures and Algorithms · Computer Science 2025-02-17 Klaus Heeger , Danny Hermelin , Michael L. Pinedo , Dvir Shabtay

The execution time of programs is a key element in many areas of computer science, mainly those where achieving good performance (e.g., scheduling in cloud computing) or a predictable one (e.g., meeting deadlines in embedded systems) is the…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-13 Matheus Henrique Junqueira Saldanha

In this paper, we investigate the problem of actuator selection for linear dynamical systems. We develop a framework to design a sparse actuator schedule for a given large-scale linear system with guaranteed performance bounds using…

Systems and Control · Computer Science 2020-06-04 Milad Siami , Alex Olshevsky , Ali Jadbabaie

In this paper we study the classical single machine scheduling problem where the objective is to minimize the total weight of tardy jobs. Our analysis focuses on the case where one or more of three natural parameters is either constant or…

Data Structures and Algorithms · Computer Science 2017-09-19 Danny Hermelin , Shlomo Karhi , Mike Pinedo , Dvir Shabtay

In the "correlated sampling" problem, two players are given probability distributions $P$ and $Q$, respectively, over the same finite set, with access to shared randomness. Without any communication, the two players are each required to…

Computational Complexity · Computer Science 2020-11-24 Mohammad Bavarian , Badih Ghazi , Elad Haramaty , Pritish Kamath , Ronald L. Rivest , Madhu Sudan

One of the classic results in scheduling theory is the 2-approximation algorithm by Lenstra, Shmoys, and Tardos for the problem of scheduling jobs to minimize makespan on unrelated machines, i.e., job j requires time p_{ij} if processed on…

Data Structures and Algorithms · Computer Science 2011-03-22 Ola Svensson

Algorithm configuration methods optimize the performance of a parameterized heuristic algorithm on a given distribution of problem instances. Recent work introduced an algorithm configuration procedure ("Structured Procrastination") that…

Artificial Intelligence · Computer Science 2019-11-11 Robert Kleinberg , Kevin Leyton-Brown , Brendan Lucier , Devon Graham

We consider the hardness of approximation of optimization problems from the point of view of definability. For many NP-hard optimization problems it is known that, unless P = NP, no polynomial-time algorithm can give an approximate solution…

Logic in Computer Science · Computer Science 2019-08-30 Albert Atserias , Anuj Dawar

We consider a recently introduced fair repetitive scheduling problem involving a set of clients, each asking for their associated job to be daily scheduled on a single machine across a finite planning horizon. The goal is to determine a job…

Data Structures and Algorithms · Computer Science 2026-01-01 Danny Hermelin , Danny Segev , Dvir Shabtay

We study Bayesian persuasion under approximate best response, where the receiver may choose any action that is not too much suboptimal given their posterior belief upon receiving the signal. We focus on the computational aspects of the…

Computer Science and Game Theory · Computer Science 2024-02-14 Kunhe Yang , Hanrui Zhang

Markov decision processes model systems subject to nondeterministic and probabilistic uncertainty. A plethora of verification techniques addresses variations of reachability properties, such as: Is there a scheduler resolving the…

Logic in Computer Science · Computer Science 2025-05-26 Lina Gerlach , Tobias Winkler , Erika Ábrahám , Borzoo Bonakdarpour , Sebastian Junges

Scaling probabilistic models to large realistic problems and datasets is a key challenge in machine learning. Central to this effort is the development of tractable probabilistic models (TPMs): models whose structure guarantees efficient…

Artificial Intelligence · Computer Science 2020-06-30 Honghua Zhang , Steven Holtzen , Guy Van den Broeck

We study procurement games where each seller supplies multiple units of his item, with a cost per unit known only to him. The buyer can purchase any number of units from each seller, values different combinations of the items differently,…

Computer Science and Game Theory · Computer Science 2014-09-29 Hau Chan , Jing Chen

The area of parameterized approximation seeks to combine approximation and parameterized algorithms to obtain, e.g., (1+eps)-approximations in f(k,eps)n^{O(1)} time where k is some parameter of the input. We obtain the following results on…

Data Structures and Algorithms · Computer Science 2019-06-27 Fabrizio Grandoni , Stefan Kratsch , Andreas Wiese

Given $n$ jobs with processing times $p_1,\dotsc,p_n\in\mathbb N$ and $m\le n$ machines with speeds $s_1,\dotsc,s_m\in\mathbb N$ our goal is to allocate the jobs to machines minimizing the makespan. We present an algorithm that solves the…

Data Structures and Algorithms · Computer Science 2025-01-10 Lars Rohwedder