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Fixed-parameter tractability analysis and scheduling are two core domains of combinatorial optimization which led to deep understanding of many important algorithmic questions. However, even though fixed-parameter algorithms are appealing…

Data Structures and Algorithms · Computer Science 2013-11-19 Matthias Mnich , Andreas Wiese

We study scheduling problems on a machine with varying speed. Assuming a known speed function we ask for a cost-efficient scheduling solution. Our main result is a PTAS for minimizing the total weighted completion time in this setting. This…

Data Structures and Algorithms · Computer Science 2014-03-06 Nicole Megow , José Verschae

We consider the problem of scheduling $n$ jobs on $m$ uniform machines while minimizing the makespan ($Q||C_{\max}$) and maximizing the minimum completion time ($Q||C_{\min}$) in an online setting with migration of jobs. In this online…

Data Structures and Algorithms · Computer Science 2025-08-13 Hauke Brinkop , David Fischer , Klaus Jansen

An important objective in scheduling literature is to minimize the sum of weighted flow times. We are given a set of jobs where each job is characterized by a release time, a processing time, and a weight. Our goal is to find a preemptive…

Data Structures and Algorithms · Computer Science 2022-08-08 Alexander Armbruster , Lars Rohwedder , Andreas Wiese

We consider the machine covering problem for selfish related machines. For a constant number of machines, m, we show a monotone polynomial time approximation scheme (PTAS) with running time that is linear in the number of jobs. It uses a…

Computer Science and Game Theory · Computer Science 2007-05-23 Leah Epstein , Rob van Stee

Parallel machine scheduling has been extensively studied in the past decades, with applications ranging from production planning to job processing in large computing clusters. In this work we study some of these fundamental optimization…

Data Structures and Algorithms · Computer Science 2015-09-08 Yael Mordechai

If a two-player social welfare maximization problem does not admit a PTAS, we prove that any maximal-in-range truthful mechanism that runs in polynomial time cannot achieve an approximation factor better than 1/2. Moreover, for the k-player…

Computer Science and Game Theory · Computer Science 2009-12-18 Shaddin Dughmi , Hu Fu , Robert Kleinberg

We study the mechanism design problem of scheduling unrelated machines and we completely characterize the decisive truthful mechanisms for two players when the domain contains both positive and negative values. We show that the class of…

Computer Science and Game Theory · Computer Science 2008-07-23 George Christodoulou , Elias Koutsoupias , Angelina Vidali

We design a Copula-based generic randomized truthful mechanism for scheduling on two unrelated machines with approximation ratio within $[1.5852, 1.58606]$, offering an improved upper bound for the two-machine case. Moreover, we provide an…

Computer Science and Game Theory · Computer Science 2013-06-18 Xujin Chen , Donglei Du , Luis F. Zuluaga

An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is whether an \alpha-approximation algorithm translates into an…

Computer Science and Game Theory · Computer Science 2015-05-13 Chandra Chekuri , Iftah Gamzu

In this paper we consider the open shop scheduling problem where the jobs have delivery times. The minimization criterion is the maximum lateness of the jobs. This problem is known to be NP-hard, even restricted to only 2 machines. We…

Data Structures and Algorithms · Computer Science 2017-06-08 Imed Kacem , Christophe Rapine

In the restricted assignment problem, the input consists of a set of machines and a set of jobs each with a processing time and a subset of eligible machines. The goal is to find an assignment of the jobs to the machines minimizing the…

Computational Complexity · Computer Science 2019-07-09 Marten Maack , Klaus Jansen

We consider a scheduling problem where a cloud service provider has multiple units of a resource available over time. Selfish clients submit jobs, each with an arrival time, deadline, length, and value. The service provider's goal is to…

Computer Science and Game Theory · Computer Science 2017-03-03 Shuchi Chawla , Nikhil Devanur , Janardhan Kulkarni , Rad Niazadeh

The problem of scheduling jobs on parallel machines (identical, uniform, or unrelated), under incompatibility relation modeled as a block graph, under the makespan optimality criterion, is considered in this paper. No two jobs that are in…

Discrete Mathematics · Computer Science 2024-03-05 Hanna Furmańczyk , Tytus Pikies , Inka Sokołowska , Krzysztof Turowski

Motivated by a plethora of practical examples where bias is induced by automated-decision making algorithms, there has been strong recent interest in the design of fair algorithms. However, there is often a dichotomy between fairness and…

Artificial Intelligence · Computer Science 2023-07-13 April Niu , Agnes Totschnig , Adrian Vetta

We study three two-stage optimization problems with a similar structure and different objectives. In the first stage of each problem, the goal is to assign input jobs of positive sizes to unsplittable bags. After this assignment is decided,…

Data Structures and Algorithms · Computer Science 2024-09-17 Leah Epstein , Asaf Levin

One of the fundamental questions of Algorithmic Mechanism Design is whether there exists an inherent clash between truthfulness and computational tractability: in particular, whether polynomial-time truthful mechanisms for combinatorial…

Computer Science and Game Theory · Computer Science 2015-03-20 Shahar Dobzinski , Jan Vondrak

We propose a new abstract formalism for probabilistic timed systems, Parametric Interval Probabilistic Timed Automata, based on an extension of Parametric Timed Automata and Interval Markov Chains. In this context, we consider the…

Formal Languages and Automata Theory · Computer Science 2019-06-13 Étienne André , Benoît Delahaye , Paulin Fournier

We study truthful mechanisms for matching and related problems in a partial information setting, where the agents' true utilities are hidden, and the algorithm only has access to ordinal preference information. Our model is motivated by the…

Computer Science and Game Theory · Computer Science 2016-10-20 Elliot Anshelevich , Shreyas Sekar

Apart from the principles and methodologies inherited from Economics and Game Theory, the studies in Algorithmic Mechanism Design typically employ the worst-case analysis and approximation schemes of Theoretical Computer Science. For…

Computer Science and Game Theory · Computer Science 2017-12-15 Jie Zhang