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Related papers: Rational Synthesis

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The synthesis of reactive systems from linear temporal logic (LTL) specifications is an important aspect in the design of reliable software and hardware. We present our adaption of the classic automata-theoretic approach to LTL synthesis,…

Logic in Computer Science · Computer Science 2020-02-21 Michael Luttenberger , Philipp J. Meyer , Salomon Sickert

In this paper, we investigate the control synthesis problem for Signal Temporal Logic (STL) specifications in the presence of uncontrollable agents. Existing works mainly address this problem in a robust control setting by assuming the…

Systems and Control · Electrical Eng. & Systems 2025-02-21 Bohan Cui , Xinyi Yu , Alessandro Giua , Xiang Yin

Multi-agent systems for resource allocation (MRAs) have been introduced as a concept for modelling competitive resource allocation problems in distributed computing. An MRA is composed of a set of agents and a set of resources. Each agent…

Multiagent Systems · Computer Science 2022-09-21 Nils Timm , Josua Botha

Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms it is always assumed that the system is "constructed from scratch" rather than composed from reusable components. This, of course,…

Logic in Computer Science · Computer Science 2011-11-10 Yoad Lustig , Moshe Vardi

We consider a problem on the synthesis of reactive controllers that optimize some a priori unknown performance criterion while interacting with an uncontrolled environment such that the system satisfies a given temporal logic specification.…

Logic in Computer Science · Computer Science 2015-03-09 Min Wen , Ruediger Ehlers , Ufuk Topcu

Automated rationale generation is an approach for real-time explanation generation whereby a computational model learns to translate an autonomous agent's internal state and action data representations into natural language. Training on…

Artificial Intelligence · Computer Science 2019-01-15 Upol Ehsan , Pradyumna Tambwekar , Larry Chan , Brent Harrison , Mark Riedl

Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms, it is always assumed that the system is "constructed from scratch" rather than composed from reusable components. This, of…

Logic in Computer Science · Computer Science 2015-07-01 Sumit Nain , Yoad Lustig , Moshe Y Vardi

In the context of strategic games, we provide an axiomatic proof of the statement Common knowledge of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies.…

Computer Science and Game Theory · Computer Science 2010-06-28 Jonathan A. Zvesper , Krzysztof R. Apt

This work introduces efficient symbolic algorithms for quantitative reactive synthesis. We consider resource-constrained robotic manipulators that need to interact with a human to achieve a complex task expressed in linear temporal logic.…

Robotics · Computer Science 2023-08-09 Karan Muvvala , Morteza Lahijanian

During the first step of practical reasoning, i.e. deliberation or goals selection, an intelligent agent generates a set of pursuable goals and then selects which of them he commits to achieve. Explainable Artificial Intelligence (XAI)…

Artificial Intelligence · Computer Science 2020-09-15 Mariela Morveli-Espinoza , Cesar Augusto Tacla , Henrique Jasinski

Developing critical components, such as mission controllers or embedded systems, is a challenging task. Reactive synthesis is a technique to automatically produce correct controllers. Given a high-level specification written in LTL,…

Logic in Computer Science · Computer Science 2023-12-15 Matías Brizzio , César Sánchez

Reactive synthesis is the process of generating correct controllers from temporal logic specifications. Classical LTL reactive synthesis handles (propositional) LTL as a specification language. Boolean abstractions allow reducing LTLt…

Logic in Computer Science · Computer Science 2024-07-15 Andoni Rodríguez , Felipe Gorostiaga , César Sánchez

In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems made of n components which have each their own objectives. It is based on the notion of admissible strategies. We compare our novel rule with…

Logic in Computer Science · Computer Science 2015-07-03 Romain Brenguier , Jean-François Raskin , Ocan Sankur

Taking inspiration from the hypothesis of muscle synergies, we propose a method to generate open loop controllers for an agent solving point-to-point reaching tasks. The controller output is defined as a linear combination of a small set of…

Robotics · Computer Science 2012-09-27 Cristiano Alessandro , Juan Pablo Carbajal , Andrea d'Avella

In program synthesis, we transform a specification into a program that is guaranteed to satisfy the specification. In synthesis of reactive systems, the environment in which the program operates may behave nondeterministically, e.g., by…

Logic in Computer Science · Computer Science 2013-07-25 Ron van der Meyden , Moshe Y. Vardi

Many problems in reactive synthesis are stated using two formulas ---an environment assumption and a system guarantee--- and ask for an implementation that satisfies the guarantee in environments that satisfy their assumption. Reactive…

Logic in Computer Science · Computer Science 2019-02-18 Rupak Majumdar , Nir Piterman , Anne-Kathrin Schmuck

Synthesizing a program that realizes a logical specification is a classical problem in computer science. We examine a particular type of program synthesis, where the objective is to synthesize a strategy that reacts to a potentially…

Artificial Intelligence · Computer Science 2020-01-01 Alberto Camacho , Sheila A. McIlraith

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

This paper presents a fully automated procedure for controller synthesis for multi-agent systems under coupling constraints. Each agent is modeled with dynamics consisting of two terms: the first one models the coupling constraints and the…

Systems and Control · Computer Science 2017-10-17 Alexandros Nikou , Dimitris Boskos , Jana Tumova , Dimos V. Dimarogonas

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

Computer Science and Game Theory · Computer Science 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian