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Peer prediction refers to a collection of mechanisms for eliciting information from human agents when direct verification of the obtained information is unavailable. They are designed to have a game-theoretic equilibrium where everyone…

Computer Science and Game Theory · Computer Science 2022-10-28 Shi Feng , Fang-Yi Yu , Yiling Chen

Groups of people or even robots often face problems they need to solve together. Examples include collectively searching for resources, choosing when and where to invest time and effort, and many more. Although a hierarchical ordering of…

Physics and Society · Physics 2013-10-07 Anna Zafeiris , Tamas Vicsek

In many real world networks agents are initially unsure of each other's qualities and must learn about each other over time via repeated interactions. This paper is the first to provide a methodology for studying the dynamics of such…

Economics · Quantitative Finance 2016-06-09 Simpson Zhang , Mihaela van der Schaar

We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the information to make an informed decision. We model this problem as a…

Computer Science and Game Theory · Computer Science 2023-07-13 Federico Cacciamani , Matteo Castiglioni , Nicola Gatti

In many social computing applications such as online Q&A forums, the best contribution for each task receives some high reward, while all remaining contributions receive an identical, lower reward irrespective of their actual qualities.…

Computer Science and Game Theory · Computer Science 2015-03-20 Arpita Ghosh , Patrick Hummel

A generic property of biological, social and economical networks is their ability to evolve in time, creating and suppressing interactions. We approach this issue within the framework of an adaptive network of agents playing a Prisoner's…

Adaptation and Self-Organizing Systems · Physics 2014-10-20 Martin G. Zimmermann , Victor M. Eguiluz , Maxi San Miguel

Competition between a complex system's constituents and a corresponding reward mechanism based on it have profound influence on the functioning, stability, and evolution of the system. But determining the dominance hierarchy or ranking…

Physics and Society · Physics 2016-03-25 Juyong Park , Soon-Hyung Yook

In this paper, we present a model of a trust-based recommendation system on a social network. The idea of the model is that agents use their social network to reach information and their trust relationships to filter it. We investigate how…

Adaptation and Self-Organizing Systems · Physics 2008-09-07 Frank E. Walter , Stefano Battiston , Frank Schweitzer

The nodes of a regular two-dimensional lattice play a game based on the joint action of two distinct levels. At the first step of the game, using a random prescription half players are assigned the cooperation and half the defection state.…

Physics and Society · Physics 2015-12-02 Korosh Mahmoodi , Paolo Grigolini

Problem-solving competence at group level is influenced by the structure of the social networks and so it may shed light on the organization patterns of gregarious animals. Here we use an agent-based model to investigate whether the…

Social and Information Networks · Computer Science 2017-05-30 Sandro M. Reia , José F. Fontanari

The structure of a society depends, to some extent, on the incentives of the individuals they are composed of. We study a stylized model of this interplay, that suggests that the more individuals aim at climbing the social hierarchy, the…

Physics and Society · Physics 2015-03-20 Marco Bardoscia , Giancarlo De Luca , Giacomo Livan , Matteo Marsili , Claudio J. Tessone

Social hierarchy is important that can not be ignored in human socioeconomic activities and in the animal world. Here we incorporate this factor into the evolutionary game to see what impact it could have on the cooperation outcome. The…

Physics and Society · Physics 2021-02-02 Rizhou Liang , Jiqiang Zhang , Guozhong Zheng , Li Chen

Organizations consist of individuals connected by their responsibilities, incentives, and reporting structure. These connections are aptly represented by a network, hierarchical or other, which is often used to divide tasks. A primary goal…

Computer Science and Game Theory · Computer Science 2017-03-09 Swaprava Nath , Balakrishnan , Narayanaswamy

The inputs and preferences of human users are important considerations in situations where these users interact with autonomous cyber or cyber-physical systems. In these scenarios, one is often interested in aligning behaviors of the system…

Machine Learning · Computer Science 2021-04-02 Bhaskar Ramasubramanian , Luyao Niu , Andrew Clark , Radha Poovendran

Specialization and hierarchical organization are important features of efficient collaboration in economical, artificial, and biological systems. Here, we investigate the hypothesis that both features can be explained by the fact that each…

Multiagent Systems · Computer Science 2018-09-19 Sebastian Gottwald , Daniel A. Braun

We introduce the problem of assigning resources to improve their utilization. The motivation comes from settings where agents have uncertainty about their own values for using a resource, and where it is in the interest of a group that…

Computer Science and Game Theory · Computer Science 2018-11-02 Hongyao Ma , Reshef Meir , David C. Parkes , James Zou

Multi-unit organizations such as retail chains are interested in the diffusion of best practices throughout all divisions. However, the strict guidelines or incentive schemes may not always be effective in promoting the replication of a…

General Economics · Economics 2022-06-09 Ravshanbek Khodzhimatov , Stephan Leitner , Friederike Wall

As artificial agents become increasingly capable, what internal structure is *necessary* for an agent to act competently under uncertainty? Classical results show that optimal control can be *implemented* using belief states or world…

Machine Learning · Computer Science 2026-04-03 Aran Nayebi

Peer prediction mechanisms are often adopted to elicit truthful contributions from crowd workers when no ground-truth verification is available. Recently, mechanisms of this type have been developed to incentivize effort exertion, in…

Computer Science and Game Theory · Computer Science 2016-12-05 Yang Liu , Yiling Chen

What is a useful skill hierarchy for an autonomous agent? We propose an answer based on a graphical representation of how the interaction between an agent and its environment may unfold. Our approach uses modularity maximisation as a…

Machine Learning · Computer Science 2024-01-18 Joshua B. Evans , Özgür Şimşek