Related papers: A Cut-off Phenomenon in Location Based Random Acce…
Seamless redundancy can be profitably exploited to improve predictability of wireless networks in general and, in particular, IEEE 802.11. According to this approach, packets are transmitted by senders on two (or more) channels at the same…
We consider wireless networks that can be modeled by multiple access channels in which all the terminals are equipped with multiple antennas. The propagation model used to account for the effects of transmit and receive antenna correlations…
In this paper, we consider a network of processors aiming at cooperatively solving mixed-integer convex programs subject to uncertainty. Each node only knows a common cost function and its local uncertain constraint set. We propose a…
We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is an immobile sensor (e.g., a ground radar station) that can sense the evader's…
This paper investigates the Nash equilibrium seeking problems for networked games with intermittent communication, where each player is capable of communicating with other players intermittently over a strongly connected and directed graph.…
The present work considers the localization problem in wireless sensor networks formed by fixed nodes. Each node seeks to estimate its own position based on noisy measurements of the relative distance to other nodes. In a centralized batch…
In this paper, we present a framework for distributively optimizing the transmission strategies of secondary users in an ad hoc cognitive radio network. In particular, the proposed approach allows secondary users to set their transmit…
Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…
We consider a resource allocation problem where individual users wish to send data across a network to maximize their utility, and a cost is incurred at each link that depends on the total rate sent through the link. It is known that as…
Applications like environmental sensing, and health and activity sensing, are supported by networks of devices (nodes) that send periodic packet transmissions over the wireless channel to a sink node. We look at simple abstractions that…
We consider opportunistic communications over multiple channels where the state ("good" or "bad") of each channel evolves as independent and identically distributed Markov processes. A user, with limited sensing and access capability,…
In this paper we consider routing in random wireless-adhoc-networks (WANETs), where each node is equipped with a single antenna. Our analysis uses a proper model of the physical layer together with an abstraction of higher communication…
A game is introduced to study the effect of privacy in strategic communication between well-informed senders and a receiver. The receiver wants to accurately estimate a random variable. The sender, however, wants to communicate a message…
We consider a wireless channel shared by multiple transmitter-receiver pairs. Their transmissions interfere with each other. Each transmitter-receiver pair aims to maximize its long-term average transmission rate subject to an average power…
This technical note presents a leader-follower scheme for network aggregative games. The followers and leader are selfish cost minimizing agents. The cost function of each follower is affected by strategy of leader and aggregated strategies…
The emergence of the Internet-of-Things and cyber-physical systems necessitates the coordination of access to limited communication resources in an autonomous and distributed fashion. Herein, the optimal design of a wireless sensing system…
In realistic distributed optimization scenarios, individual nodes possess only partial information and communicate over bandwidth constrained channels. For this reason, the development of efficient distributed algorithms is essential. In…
In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…
We introduce the problem of adaptive self-organization in which the nodes of an anonymous, synchronous dynamic network must distributively change the collective distribution of their responses (or "colors") as a function of time-varying…
Given the importance of line-of-sight in mmWave communications, a strategic adversary can harm a transmission by obstructing the receiver, which in turn can react by trying to move around this hurdle. To expand on this point, we study one…