Related papers: From formulas to cirquents in computability logic
We present a novel definition of an algorithm and its corresponding algorithm language called CoLweb. The merit of CoLweb [1] is that it makes algorithm design so versatile. That is, it forces us to a high-level, proof-carrying,…
Logic programming has traditiLogic programming has traditionally lacked devices for expressing iterative tasks. To overcome this problem, this paper proposes iterative goal formulas of the form $\seqandq{x}{L} G$ where $G$ is a goal, $x$ is…
Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…
A logical system derived from linear logic and called QMLL is introduced and shown able to capture all unitary quantum circuits. Conversely, any proof is shown to compute, through a concrete GoI interpretation, some quantum circuits. The…
Applying dynamic logics to program verifications is a challenge, because their axiomatic rules for regular expressions can be difficult to be adapted to different program models. We present a novel dynamic logic, called DLp, which supports…
Probabilistic systems are an important theme in AI domain. As the specification language, the logic PCTL is now the default logic for reasoning about probabilistic properties. In this paper, we present a natural and succinct probabilistic…
Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important…
Uncertainty in Logic Programming has been investigated during the last decades, dealing with various extensions of the classical LP paradigm and different applications. Existing proposals rely on different approaches, such as clause…
Computation models such as circuits describe sequences of computation steps that are carried out one after the other. In other words, algorithm design is traditionally subject to the restriction imposed by a fixed causal order. We address a…
This article is a semitutorial-style survey of computability logic. An extended online version of it is maintained at http://www.csc.villanova.edu/~japaridz/CL/ .
Uncertainty in logic programming has been widely investigated in the last decades, leading to multiple extensions of the classical LP paradigm. However, few of these are designed as extensions of the well-established and powerful CLP scheme…
Quantified CTL (QCTL) is a well-studied temporal logic that extends CTL with quantification over atomic propositions. It has recently come to the fore as a powerful intermediary framework to study logics for strategic reasoning. We extend…
We study transformational program logics for correctness and incorrectness that we extend to explicitly handle both termination and nontermination. We show that the logics are abstract interpretations of the right image transformer for a…
Researchers have started using LLM agents in place of human subjects in behavioural and political-science experiments, often as a cheaper substitute for laboratory pools. The substitution does not hold up in strategic settings: humans and…
Logical relations built on top of an operational semantics are one of the most successful proof methods in programming language semantics. In recent years, more and more expressive notions of operationally-based logical relations have been…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
We introduce Correspondence-Oriented Imitation Learning (COIL), a conditional policy learning framework for visuomotor control with a flexible task representation in 3D. At the core of our approach, each task is defined by the intended…
Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games…