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Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

The analysis of games played on graph-like structures is of increasing importance due to the prevalence of social networks, both virtual and physical, in our daily life. As well as being relevant in computer science, mathematical analysis…

Computer Science and Game Theory · Computer Science 2022-05-17 Elena Di Lavore , Jules Hedges , Paweł Sobociński

A $\lambda$-calculus is introduced in which all programs can be evaluated in probabilistic polynomial time and in which there is sufficient structure to represent sequential cryptographic constructions and adversaries for them, even when…

Programming Languages · Computer Science 2024-10-24 Ugo Dal Lago , Zeinab Galal , Giulia Giusti

Connections between the sequentiality/concurrency distinction and the semantics of proofs are investigated, with particular reference to games and Linear Logic.

Logic in Computer Science · Computer Science 2011-12-01 Samson Abramsky

We introduce a graph-theoretical representation of proofs of multiplicative linear logic which yields both a denotational semantics and a notion of truth. For this, we use a locative approach (in the sense of ludics) related to game…

Logic in Computer Science · Computer Science 2012-05-31 Thomas Seiller

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

Logic in Computer Science · Computer Science 2017-08-17 André Platzer

Cirquent calculus is a proof system manipulating circuit-style constructs rather than formulas. Using it, this article constructs a sound and complete axiomatization CL16 of the propositional fragment of computability logic (the…

Logic in Computer Science · Computer Science 2017-07-18 Giorgi Japaridze

Linear logics have been shown to be able to embed both rewriting-based approaches and process calculi in a single, declarative framework. In this paper we are exploring the embedding of double-pushout graph transformations into quantified…

Logic in Computer Science · Computer Science 2009-12-01 Paolo Torrini , Reiko Heckel

This paper presents simulation-based relations for probabilistic game structures. The first relation is called probabilistic alternating simulation, and the second called probabilistic alternating forward simulation, following the naming…

Logic in Computer Science · Computer Science 2010-03-04 Chenyi Zhang , Jun Pang

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

Logic in Computer Science · Computer Science 2019-11-20 Antti Kuusisto

We introduce a linear infinitary $\lambda$-calculus, called $\ell\Lambda_{\infty}$, in which two exponential modalities are available, the first one being the usual, finitary one, the other being the only construct interpreted…

Logic in Computer Science · Computer Science 2016-04-29 Ugo Dal Lago

In this paper, we generalize modal $\mu$-calculus to the non-distributive (lattice-based) modal $\mu$-calculus and formalize some scenarios regarding categorization using it. We also provide a game semantics for the developed logic. The…

Linear Logic refines Intuitionnistic Logic by taking into account the resources used during the proof and program computation. In the past decades, it has been extended to various frameworks. The most famous are indexed linear logics which…

Logic in Computer Science · Computer Science 2026-01-14 Flavien Breuvart , Marie Kerjean , Simon Mirwasser

Soft linear logic ([Lafont02]) is a subsystem of linear logic characterizing the class PTIME. We introduce Soft lambda-calculus as a calculus typable in the intuitionistic and affine variant of this logic. We prove that the (untyped) terms…

Logic in Computer Science · Computer Science 2007-05-23 Patrick Baillot , Virgile Mogbil

This article is devoted to the tactical game theoretical interpretation of dialectics. Dialectical games are considered as abstractly as well as models of the internal dialogue and reflection. The models related to the representation theory…

General Mathematics · Mathematics 2007-05-23 Denis V. Juriev

In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…

Logic in Computer Science · Computer Science 2016-10-05 Norihiro Yamada

We study coupled logical bisimulation (CLB) to reason about contextual equivalence in the lambda-calculus. CLB originates in a work by Dal Lago, Sangiorgi and Alberti, as a tool to reason about a lambda-calculus with probabilistic…

Logic in Computer Science · Computer Science 2014-10-13 Ryan Kavanagh , Jean-Marie Madiot

This paper presents a soundness and completeness proof for propositional intuitionistic calculus with respect to the semantics of computability logic. The latter interprets formulas as interactive computational problems, formalized as games…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze