Related papers: t-Pebbling and Extensions
High-performance TSP solvers like LKH search within a sparsified candidate graph rather than over all possible edges. Graph sparsification is non-trivial: keep too many edges and the solver wastes time; cut too many and it loses edges that…
We study a question that lies at the intersection of classical research subjects in Topological Graph Theory and Graph Drawing: Computing a drawing of a graph with a prescribed number of crossings on a given set $S$ of points, while…
Given a graph $G=(V,E)$, the problem of \gb{} is to find a sequence of nodes from $V$, called burning sequence, in order to burn the whole graph. This is a discrete-step process, in each step an unburned vertex is selected as an agent to…
The Burning Number Conjecture, that a graph on $n$ vertices can be burned in at most $\lceil \sqrt{n} \ \rceil$ rounds, has been of central interest for the past several years. Much of the literature toward its resolution focuses on two…
We study the problem of deterministically exploring an undirected and initially unknown graph with $n$ vertices either by a single agent equipped with a set of pebbles, or by a set of collaborating agents. The vertices of the graph are…
We say that a graph G is Class 0 if its pebbling number is exactly equal to its number of vertices. For a positive integer d, let k(d) denote the least positive integer so that every graph G with diameter at most d and connectivity at least…
Clustering algorithms for large networks typically use modularity values to test which partitions of the vertex set better represent structure in the data. The modularity of a graph is the maximum modularity of a partition. We consider the…
Given a finite set of points in $\mathbb{R}^d$, Tverberg's theorem guarantees the existence of partitions of this set into parts whose convex hulls intersect. We introduce a graph structured on the family of Tverberg partitions of a given…
Hyperbolicity is a property of a graph that may be viewed as being a "soft" version of a tree, and recent empirical and theoretical work has suggested that many graphs arising in Internet and related data applications have hyperbolic…
Graph burning is a model for the spread of social contagion. The burning number is a graph parameter associated with graph burning that measures the speed of the spread of contagion in a graph; the lower the burning number, the faster the…
We study a discrete-time model for the spread of information in a graph, motivated by the idea that people believe a story when they learn of it from two different origins. Similar to the burning number, in this problem, information spreads…
A $t$-bar visibility representation of a graph assigns each vertex up to $t$ horizontal bars in the plane so that two vertices are adjacent if and only if some bar for one vertex can see some bar for the other via an unobstructed vertical…
Graph burning is a process of information spreading through the network by an agent in discrete steps. The problem is to find an optimal sequence of nodes which have to be given information so that the network is covered in least number of…
The scramble number of a graph provides a lower bound for gonality and an upper bound for treewidth, making it a graph invariant of interest. In this paper we study graphs of scramble number at most two, and give a classification of all…
Graph burning is a deterministic, discrete-time process that models how influence or contagion spreads in a graph. Associated to each graph is its burning number, which is a parameter that quantifies how quickly the influence spreads. We…
Spreading processes on graphs are a natural model for a wide variety of real-world phenomena, including information spread over social networks and biological diseases spreading over contact networks. Often, the networks over which these…
"Pebble games," an abstraction from classical reversible computing, have found use in the design of quantum circuits for inherently sequential tasks. Gidney showed that allowing Hadamard basis measurements during pebble games can…
Starting from a unit mass on a vertex of a graph, we investigate the minimum number of "\emph{controlled diffusion}" steps needed to transport a constant mass $p$ outside of the ball of radius $n$. In a step of a controlled diffusion…
We study a variant of the chip-firing game called \emph{diffusion}. In diffusion on a graph, each vertex of the graph is initially labelled with an integer interpreted as the number of chips at that vertex, and at each subsequent step, each…
In this work we consider temporal graphs, i.e. graphs, each edge of which is assigned a set of discrete time-labels drawn from a set of integers. The labels of an edge indicate the discrete moments in time at which the edge is available. We…