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Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Research on interactive narrative experiences in physical spaces is becoming more popular, growing into an established new media art format with the development of technology and evolution of audience aesthetics. However, the methods of…

Human-Computer Interaction · Computer Science 2024-06-06 Yuan Yao , Haipeng Mi

Narrative sensemaking is a fundamental process to understand sequential information. Narrative maps are a visual representation framework that can aid analysts in their narrative sensemaking process. Narrative maps allow analysts to…

Human-Computer Interaction · Computer Science 2021-12-24 Brian Felipe Keith Norambuena , Tanushree Mitra , Chris North

When exploring data, analysts construct narratives about what the data means by asking questions, generating visualizations, reflecting on patterns, and revising their interpretations as new insights emerge. Yet existing analysis tools…

Human-Computer Interaction · Computer Science 2026-01-06 Oliver Huang , Muhammad Fatir , Steven Luo , Sangho Suh , Hariharan Subramonyam , Carolina Nobre

Storyboarding is an established method for designing user experiences. Generative AI can support this process by helping designers quickly create visual narratives. However, existing tools only focus on accurate text-to-image generation.…

Human-Computer Interaction · Computer Science 2024-07-11 Zhaohui Liang , Xiaoyu Zhang , Kevin Ma , Zhao Liu , Xipei Ren , Kosa Goucher-Lambert , Can Liu

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…

Human-Computer Interaction · Computer Science 2022-10-18 Alberto Alvarez , Jose Font , Julian Togelius

In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models…

Computation and Language · Computer Science 2023-10-04 Runcong Zhao , Wenjia Zhang , Jiazheng Li , Lixing Zhu , Yanran Li , Yulan He , Lin Gui

We present a preliminary experimental platform that explores how narrative elements might shape AI decision-making by combining reinforcement learning (RL) with language model reasoning. While AI systems can now both make decisions and…

Artificial Intelligence · Computer Science 2025-09-11 Anup Tuladhar , Araz Minhas , Adam Kirton , Eli Kinney-Lang

Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we…

Human-Computer Interaction · Computer Science 2019-01-09 Gilad Ostrin , Jérémy Frey , Jessica Cauchard

Human communication is often executed in the form of a narrative, an account of connected events composed of characters, actions, and settings. A coherent narrative structure is therefore a requisite for a well-formulated narrative -- be it…

Computation and Language · Computer Science 2020-03-02 Semi Min , Juyong Park

Analysts increasingly explore data through evolving, narrative-driven inquiries, moving beyond static dashboards and predefined metrics as their questions deepen and shift. As these explorations progress, insights often become dispersed…

Human-Computer Interaction · Computer Science 2025-08-08 Oliver Huang , Carolina Nobre

Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of…

Human-Computer Interaction · Computer Science 2026-01-23 Yi Wang , John Joon Young Chung , Melissa Roemmele , Yuqian Sun , Tiffany Wang , Shm Garanganao Almeda , Brett A. Halperin , Yuwen Lu , Max Kreminski

Design processes involve exploration, iteration, and movement across interconnected stages such as persona creation, problem framing, solution ideation, and prototyping. However, time and resource constraints often hinder designers from…

Human-Computer Interaction · Computer Science 2025-08-18 Sangho Suh , Michael Lai , Kevin Pu , Steven P. Dow , Tovi Grossman

In recent years, narrative visualization has gained much attention. Researchers have proposed different design spaces for various narrative visualization genres and scenarios to facilitate the creation process. As users' needs grow and…

Human-Computer Interaction · Computer Science 2023-03-23 Qing Chen , Shixiong Cao , Jiazhe Wang , Nan Cao

Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of…

Human-Computer Interaction · Computer Science 2026-05-05 Yunge Wen , Chenliang Huang , Hangyu Zhou , Zhuo Zeng , Chun Ming Louis Po , Julian Togelius , Timothy Merino , Sam Earle

We present a system to convert any set of images (e.g., a video clip or a photo album) into a storyboard. We aim to create multiple pleasing graphic representations of the content at interactive rates, so the user can explore and find the…

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

Artificial Intelligence · Computer Science 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and…

Computation and Language · Computer Science 2021-10-22 Luis Miguel Botelho

An anticipatory system for guiding plot development in interactive narratives is described. The executable model is a finite automaton that provides the implemented system with a look-ahead. The identification of undesirable future states…

Artificial Intelligence · Computer Science 2007-05-23 Jarmo Laaksolahti , Magnus Boman
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