Related papers: Dynamic Monte Carlo radiation transfer in SPH. Rad…
Smoothed particle magnetohydrodynamics has reached a level of maturity that enables the study of a wide range of astrophysical problems. In this review, the numerical details of the modern SPMHD method are described. The three fundamental…
Diffuse-interface theory provides a foundation for the modeling and simulation of microstructure evolution in a very wide range of materials, and for the tracking/capturing of dynamic interfaces between different materials on larger scales.…
We present the first implementation of hyperbolic thermal conduction in smoothed particle hydrodynamics (SPH). Hyperbolic conduction is a physically-motivated alternative to traditional, parabolic conduction. It incorporates a relaxation…
We present an algorithm for solving the radiative transfer problem on massively parallel computers using adaptive mesh refinement and domain decomposition. The solver is based on the method of characteristics which requires an adaptive…
We present a novel implementation of Smoothed Particle Hydrodynamics (SPHS) that uses the spatial derivative of the velocity divergence as a higher order dissipation switch. Our switch -- which is second order accurate -- detects flow…
In this paper a simple, robust, and general purpose approach to implement the Incompressible Smoothed Particle Hydrodynamics (ISPH) method is proposed. This approach is well suited for implementation on CPUs and GPUs. The method is…
Firstly, we give a historical overview of attempts to incorporate magnetic fields into the Smoothed Particle Hydrodynamics method by solving the equations of Magnetohydrodynamics (MHD), leading an honest assessment of the current…
Radiative pressure exerted by line interactions is a prominent driver of outflows in astrophysical systems, being at work in the outflows emerging from hot stars or from the accretion discs of cataclysmic variables, massive young stars and…
A Monte Carlo model of radiative transfer in multi-phase dusty media is applied to the situation of stars and clumpy dust in a sphere or a disk. The distribution of escaping and absorbed photons are shown for various filling factors and…
Highly supersonic, compressible turbulence is thought to be of tantamount importance for star formation processes in the interstellar medium. Likewise, cosmic structure formation is expected to give rise to subsonic turbulence in the…
We present two numerical schemes for passive tracer particles in the hydrodynamical moving-mesh code AREPO, and compare their performance for various problems, from simple setups to cosmological simulations. The purpose of tracer particles…
We discuss the efficiency of Monte Carlo methods in solving continuum radiative transfer problems. The sampling of the radiation field and convergence of dust temperature calculations in the case of optically thick clouds are both studied.…
This paper proposes a novel GPU-based active nematic flow solver based on the smoothed particle hydrodynamics (SPH) method. Nematohydrodynamics equations are discretized using the SPH algorithm, and the periodic domain is enforced using the…
We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of…
In a companion paper (Laibe & Price 2011b), we have presented an algorithm for simulating two-fluid gas and dust mixtures in Smoothed Particle Hydrodynamics (SPH). In this paper, we develop an implicit timestepping method that preserves the…
In this work, we introduce a simple modification of the Monte Carlo algorithm, which we call step Monte Carlo (sMC). The sMC approach allows to simulate processes far from equilibrium and obtain information about the dynamic properties of…
We present a new efficient method for Monte Carlo simulations of diffusion-reaction processes. First introduced by us in [Phys. Rev. Lett., 97:230602, 2006], the new algorithm skips the traditional small diffusion hops and propagates the…
Smoothed particle hydrodynamics (SPH) has been extensively studied in computer graphics to animate fluids with versatile effects. However, SPH still suffers from two numerical difficulties: the particle deficiency problem, which will…
In this paper, we present a new formulation of smoothed particle hydrodynamics (SPH), which, unlike the standard SPH (SSPH), is well-behaved at the contact discontinuity. The SSPH scheme cannot handle discontinuities in density (e.g. the…
I discuss the key features of Smoothed Particle Hydrodynamics (SPH) as a numerical method - in particular the key differences between SPH and more standard grid based approaches - that are important to the practitioner. These include the…