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We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Carlo Innamorati , Bryan Russell , Danny M. Kaufman , and Niloy J. Mitra

In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…

Human-Computer Interaction · Computer Science 2011-04-26 Bradly Alicea

The development of numerical N -body simulations have allowed to study formation process and evolution of galaxies at different scales. This paper presents the fundamental concepts of N-body systems applied to the cosmological evolution of…

Cosmology and Nongalactic Astrophysics · Physics 2021-01-12 Jazhiel Chacon , J. Alberto Vazquez , Ruslan Gabbasov

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

Some of the dark matter in the Universe is made up of massive neutrinos. Their impact on the formation of large scale structure can be used to determine their absolute mass scale from cosmology, but to this end accurate numerical…

Cosmology and Nongalactic Astrophysics · Physics 2017-11-09 Julian Adamek , Ruth Durrer , Martin Kunz

Noise is a problem of major concern for N-body simulations of structure formation in the early Universe, of galaxies and plasmas. Here for the first time we use wavelets to remove noise from N-body simulations of disc galaxies, and show…

Astrophysics · Physics 2008-11-26 Alessandro B. Romeo , Cathy Horellou , Joeran Bergh

We take our world to be an objective reality, but is it? The assumption that the physical world exists in and of itself has struggled to assimilate the findings of modern physics for some time now. For example, an objective space and time…

General Physics · Physics 2011-10-17 Brian Whitworth

We present NVSim, a framework that automatically constructs large-scale, navigable indoor simulators from only common image sequences, overcoming the cost and scalability limitations of traditional 3D scanning. Our approach adapts 3D…

Robotics · Computer Science 2025-10-29 Mingyu Jeong , Eunsung Kim , Sehun Park , Andrew Jaeyong Choi

Often mistakenly seen as a game, the online 3D immersive virtual world Second Life (SL) is itself a huge and sophisticated simulator of an entire Earthlike world. Differently from other metaverses where physical laws are not seriously taken…

Physics Education · Physics 2015-09-22 Renato P. dos Santos

This paper presents Virtual Simulation Objects (VSO) concept which forms theoretical basis for building tools and framework that is developed for system-level simulations using existing software modules available within…

Systems and Control · Computer Science 2016-03-21 Sergey V. Kovalchuk , Pavel A. Smirnov , Sergey S. Kosukhin , Alexander V. Boukhanovsky

The subjects and key questions faced by computational astrophysics using N-body simulations are discussed in the fields of globular star cluster dynamics, galactic nuclei and cosmological structure formation. After a comparison of the…

Astrophysics · Physics 2007-05-23 Rainer Spurzem

We are making available on the WWW a selection of the archived data from N-body simulations carried out by the Virgo consortium and related groups. This currently includes: (i) time-slice, lightcone and cluster data from the two…

Reconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing. In this work, we present NeuSim, a novel approach that…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Ze Yang , Sivabalan Manivasagam , Yun Chen , Jingkang Wang , Rui Hu , Raquel Urtasun

We describe the implementation of a new module which can be used to simulate physical systems in which the motion of particles is affected by stochastic forces. Such forces are expected to be present in turbulent circumstellar disks or…

Earth and Planetary Astrophysics · Physics 2022-05-16 Hanno Rein , Nick Choksi

An aspirational goal for virtual reality (VR) is to bring in a rich diversity of real world objects losslessly. Existing VR applications often convert objects into explicit 3D models with meshes or point clouds, which allow fast interactive…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Naruya Kondo , So Kuroki , Ryosuke Hyakuta , Yutaka Matsuo , Shixiang Shane Gu , Yoichi Ochiai

As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-09 Aryaman Gupta , Ulrik Günther , Pietro Incardona , Ata Deniz Aydin , Raimund Dachselt , Stefan Gumhold , Ivo F. Sbalzarini

We describe the construction of an N-body simulation that mimics the true velocity and mass-density fields in a box of side 256\hmpc about the Local Group , and the production of mock catalogs that mimic in detail current catalogs of…

Astrophysics · Physics 2009-10-28 Tsafrir Kolatt , Avishai Dekel , Galit Ganon , Jeffrey Willick

The emergence of 3D Gaussian Splatting for fast and high-quality novel view synthesize has opened up the possibility to construct photo-realistic simulations from video for robotic reinforcement learning. While the approach has been…

Robotics · Computer Science 2024-10-28 Liyou Zhou , Oleg Sinavski , Athanasios Polydoros

Various attempts to go beyond the theory of General Relativity start from the assumption that spacetime is not a 4-dimensional but rather a higher-dimensional manifold. Among others, braneworld scenarios postulate that the spacetime we…

General Relativity and Quantum Cosmology · Physics 2024-01-31 Ivana Stojiljković , Dušan Đorđević , Aleksandra Gočanin , Dragoljub Gočanin

This paper explores the idea that the universe is a virtual reality created by information processing, and relates this strange idea to the findings of modern physics about the physical world. The virtual reality concept is familiar to us…

Other Computer Science · Computer Science 2008-01-05 Brian Whitworth