Related papers: Feedback Vertex Sets in Tournaments
Real world tournaments are almost always intransitive. Recent works have noted that parametric models which assume $d$ dimensional node representations can effectively model intransitive tournaments. However, nothing is known about the…
Feedback Vertex Set is a classic combinatorial optimization problem that asks for a minimum set of vertices in a given graph whose deletion makes the graph acyclic. From the point of view of parameterized algorithms and fixed-parameter…
In the Subset Feedback Arc Set in Tournaments, Subset-FAST problem we are given as input a tournament $T$ with a vertex set $V(T)$ and an arc set $A(T)$, along with a terminal set $S \subseteq V(T)$, and an integer $ k$. The objective is to…
In the Feedback Vertex Set problem, one is given an undirected graph $G$ and an integer $k$, and one needs to determine whether there exists a set of $k$ vertices that intersects all cycles of $G$ (a so-called feedback vertex set). Feedback…
In this paper, we present an algorithm for computing a feedback vertex set of a unit disk graph of size $k$, if it exists, which runs in time $2^{O(\sqrt{k})}(n+m)$, where $n$ and $m$ denote the numbers of vertices and edges, respectively.…
A feedback vertex set of a graph is a set of nodes with the property that every cycle contains at least one vertex from the set i.e. the removal of all vertices from a feedback vertex set leads to an acyclic graph. In this short paper, we…
The Near-Bipartiteness problem is that of deciding whether or not the vertices of a graph can be partitioned into sets $A$ and $B$, where $A$ is an independent set and $B$ induces a forest. The set $A$ in such a partition is said to be an…
FAST problem is finding minimum feedback arc set problem in tournaments. In this paper we present some algorithms that are similar to sorting algorithms for FAST problem and we analyze them. We present Pseudo_InsertionSort algorithm for…
We propose a systematic methodology for defining tournament solutions as extensions of maximality. The central concepts of this methodology are maximal qualified subsets and minimal stable sets. We thus obtain an infinite hierarchy of…
If $T$ is an $n$-vertex tournament with a given number of $3$-cycles, what can be said about the number of its $4$-cycles? The most interesting range of this problem is where $T$ is assumed to have $c\cdot n^3$ cyclic triples for some $c>0$…
We study the Feedback Vertex Set and the Vertex Cover problem in a natural variant of the classical online model that allows for delayed decisions and reservations. Both problems can be characterized by an obstruction set of subgraphs that…
A directed graph where there is exactly one edge between every pair of vertices is called a {\em tournament}. Finding the "best" set of vertices of a tournament is a well studied problem in social choice theory. A {\em tournament solution}…
The (\textsc{Weighted}) \textsc{Subset Feedback Vertex Set} problem is a generalization of the classical \textsc{Feedback Vertex Set} problem and asks for a vertex set of minimum (weighted) size that intersects all cycles containing a…
For a digraph $G$, a set $F\subseteq V(G)$ is said to be a feedback vertex set (FVS) if $G-F$ is acyclic. The problem of finding a smallest FVS is NP-hard. We present a matrix scaling technique for finding feedback vertex sets in…
We consider the problem of inferring an unknown ranking of $n$ items from a random tournament on $n$ vertices whose edge directions are correlated with the ranking. We establish, in terms of the strength of these correlations, the…
The question to enumerate all inclusion-minimal connected dominating sets in a graph of order $n$ in time significantly less than $2^n$ is an open question that was asked in many places. We answer this question affirmatively, by providing…
Given a tournament $T$, the problem MaxCT consists of finding a maximum (arc-disjoint) cycle packing of $T$. In the same way, MaxTT corresponds to the specific case where the collection of cycles are triangles (i.e. directed 3-cycles).…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We give here new upper bounds on the size of a smallest feedback vertex set in planar graphs with high girth. In particular, we prove that a planar graph with girth $g$ and size $m$ has a feedback vertex set of size at most $\frac{4m}{3g}$,…
Tournaments are widely used models to represent pairwise dominance between candidates, alternatives, or teams. We study the problem of providing certified explanations for why a candidate appears among the winners under various tournament…