Related papers: On-the-fly erasure coding for real-time video appl…
This paper introduces a redundancy adaptation algorithm for an on-the-fly erasure network coding scheme called Tetrys in the context of real-time video transmission. The algorithm exploits the relationship between the redundancy ratio used…
This paper proposes a new reliability algorithm specifically useful when retransmission is either problematic or not possible. In case of multimedia or multicast communications and in the context of the Delay Tolerant Networking (DTN), the…
Most of multipath multimedia streaming proposals use Forward Error Correction (FEC) approach to protect from packet losses. However, FEC does not sustain well burst of losses even when packets from a given FEC block are spread over multiple…
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission to the receiver over a packet erasure link. Each message must subsequently be decoded at the receiver within a…
Peer-to-peer distributed storage systems provide reliable access to data through redundancy spread over nodes across the Internet. A key goal is to minimize the amount of bandwidth used to maintain that redundancy. Storing a file using an…
The amount of digital data is rapidly growing. There is an increasing use of a wide range of computer systems, from mobile devices to large-scale data centers, and important for reliable operation of all computer systems is mitigating the…
Purpose: In medical research, deep learning models rely on high-quality annotated data, a process often laborious and timeconsuming. This is particularly true for detection tasks where bounding box annotations are required. The need to…
This paper investigates low-latency streaming codes for a three-node relay network. The source transmits a sequence of messages (streaming messages) to the destination through the relay between them, where the first-hop channel from the…
Cloud computing facilitates the access of applications and data from any location by a distributed storage system. Erasure codes offer better data replication technique with reduced storage costs for more reliability. This paper considers…
Track materialization converts raw video into reusable object tracks that downstream queries can run against without rerunning tracking, but extracting those tracks efficiently and with high fidelity remains expensive. Prior systems reduce…
This work proposes an innovative approach to handle packet loss in real-time video streaming scenarios in a more sophisticated way -- Predicting packet loss pattern on time field by deep learning model.
Erasure coding techniques are getting integrated in networked distributed storage systems as a way to provide fault-tolerance at the cost of less storage overhead than traditional replication. Redundancy is maintained over time through…
Streaming codes are a class of packet-level erasure codes that are designed with the goal of ensuring recovery in low-latency fashion, of erased packets over a communication network. It is well-known in the streaming code literature, that…
We develop novel protocols for generating loss-tolerant quantum codes; these are central for safeguarding information against qubit losses, with most crucial applications in quantum communications. Contrary to current proposals, our method…
Packet losses are common events in today's networks. They usually result in longer delivery times for application data since retransmissions are the de facto technique to recover from such losses. Retransmissions is a good strategy for many…
Erasure coding is a storage-efficient alternative to replication for achieving reliable data backup in distributed storage systems. During the storage process, traditional erasure codes require a unique source node to create and upload all…
We propose application-layer coding schemes to recover lost data in delay-sensitive uplink (sensor-to-gateway) communications in the Internet of Things. Built on an approach that combines retransmissions and forward erasure correction, the…
We propose two application-layer coding schemes for delay-constrained point-to-point packet communications with restrictions on the transmitter's maximum duty-cycle. The schemes operate over GF(2) and utilize intermittently available…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source transmits a sequence of message packets through a relay under a delay constraint of $T$ time slots per packet. The source-to-relay…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled efficient free-viewpoint rendering and photorealistic scene reconstruction. While on-the-fly extensions of 3DGS have shown promise for real-time reconstruction from monocular RGB…