Related papers: The new multimedia educational technologies, used …
During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…
Artemis is an interactive learning system that organizes courses, hosts lecture content and interactive exercises, conducts exams, and creates automatic assessments with individual feedback. Research shows that students have unique…
Information and Community Technologies (ICT) are very present in our society nowadays and particularly in the educative field. In just two decades, we have passed from a learning based, in many cases, on the master lessons to one such that…
In this article we offer an analysis of the practical and theoretical paradigm of media education as a fundamental pedagogical model for the adequate development of the current methods of digital literacy. In a society dominated by the flow…
In this paper, we present an educational project aimed to introduce students to the technology behind Captive Portals infrastructures. For doing this, we developed a series of modules to emphasize each of the different aspects and features…
The goal of active aging is to promote changes in the elderly community so as to maintain an active, independent and socially-engaged lifestyle. Technological advancements currently provide the necessary tools to foster and monitor such…
Metaverse, a burgeoning technological trend that combines virtual and augmented reality, provides users with a fully digital environment where they can assume a virtual identity through a digital avatar and interact with others as they were…
This paper outlines the EMPATHIC Research & Innovation project, which aims to research, innovate, explore and validate new interaction paradigms and plat-forms for future generations of Personalized Virtual Coaches to assist elderly people…
Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…
This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…
IoT is a fundamental enabling technology for creating smart spaces, which can assist the effective face-to-face and online education systems. The transition to smart education (integrating IoT and AI into the education system) is appealing,…
In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…
Since transition to higher education emerged as a research topic in the early 1970s, scholarly inquiry has focused on students without impairments and, what is more, little attention has been paid to the role of digital technologies. This…
Over the past 30 years, the cell-centred finite volume method has developed to become a viable alternative to the finite element method in the field of computational solid mechanics. The current article presents an open-source toolbox for…
E-learning has been continuously present in current educational discourse, thanks to technological advances, learning methodologies and public or organizational policies, among other factors. However, despite its boom and dominance in…
This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…
Multimedia technologies are now more practical and deployable in real life, and the algorithms are widely used in various researching areas such as deep learning, signal processing, haptics, computer vision, robotics, and medical multimedia…
The article substantiates the necessity of using innovative technologies in the process of studying and teaching geographical disciplines at secondary schools. Particular attention is paid to distance learning as a pedagogical innovation,…
This article has as its main objective to emphasize the importance that physical spaces and architecture should have for a correct pedagogical integration of the ICT, including in this concept all the current means of communication and, in…
Distance teaching has become popular these years because of the COVID-19 epidemic. However, both students and teachers face several challenges in distance teaching, like being easy to distract. We proposed Focus+, a system designed to…