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Related papers: Moveable objects and applications, based on them

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All the modern day applications have the interface, absolutely defined by the developers. The use of adaptive interface or dynamic layout allows some variations, but even all of them are predetermined on the design stage, because the best…

Human-Computer Interaction · Computer Science 2009-06-18 Sergey Andreyev

The shape and size of the objects, which we see on the screen, when the application is running, are defined at the design time. By using some sort of adaptive interface, developers give users a chance to resize these objects or on rare…

Human-Computer Interaction · Computer Science 2008-09-08 Sergey Andreyev

This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…

Human-Computer Interaction · Computer Science 2010-11-10 Sergey Andreyev

User-driven applications belong to the new type of programs, in which users get the full control of WHAT, WHEN, and HOW must appear on the screen. Such programs can exist only if the screen view is organized not according with the…

Human-Computer Interaction · Computer Science 2010-01-21 Sergey Andreyev

Programs have to be designed in such a way as to make them looking good and being handy for all users. Adaptive interface, with all the numerous achievements throughout 30 years of its history, contains and in reality is based on one…

Human-Computer Interaction · Computer Science 2011-09-15 Sergey Andreyev

We are communicating with computers on two different levels. On upper level we have a very flexible system of windows: we can move them, resize, overlap or put side by side. At any moment we decide what would be the best view and reorganize…

Graphics · Computer Science 2007-09-25 Sergey Andreyev

User-driven applications are the programs, in which the full control is given to the users. Designers of such programs are responsible only for developing an instrument for solving some task, but they do not enforce users to work with this…

Human-Computer Interaction · Computer Science 2010-04-06 Sergey Andreyev

This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…

Human-Computer Interaction · Computer Science 2010-11-19 Sergey Andreyev

This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…

Human-Computer Interaction · Computer Science 2010-11-25 Sergey Andreyev

Is it possible to design programs which each user can change according to his preferences? Not an illusion of such a thing that adaptive interface provides but really an interface ruled by users. What is the main problem of such design and…

Human-Computer Interaction · Computer Science 2011-12-13 Sergey Andreyev

Users can't talk with computers in their natural language (machine codes), so there are interfaces that allow such communication. 40 years ago the outcome of computer programs was in the form of long listings covered by numbers and even the…

Human-Computer Interaction · Computer Science 2012-08-03 Sergey Andreyev

Programs for complicated engineering and scientific tasks always have to deal with a problem of showing numerous graphical results. The limits of the screen space and often opposite requirements from different users are the cause of the…

Graphics · Computer Science 2007-06-29 Sergey Andreyev

This article is about one feature which was partly introduced 30 years ago with the development of multi windows operating systems. It is about the movability of screen objects not according to some predetermined algorithm but by the direct…

Human-Computer Interaction · Computer Science 2015-02-17 Sergey Andreyev

The mechanism of communication between users and devices is called interface. From time to time changes in interface significantly improve our work with computers even without any serious changes in programs themselves. Main ideas in PCs…

Human-Computer Interaction · Computer Science 2014-01-09 Sergey Andreyev

The menu is one of the most widely used elements of a graphical user interface. The objective of a menu system is to provide various commands and functions to the user in an easy way so that the user can just select the desired operation…

Human-Computer Interaction · Computer Science 2014-04-29 Umakant Mishra

Services are autonomous, self-describing, technology-neutral software units that can be described, published, discovered, and composed into software applications at runtime. Designing software services and composing services in order to…

Programming Languages · Computer Science 2012-08-24 Joakim Bjørk , Dave Clarke , Einar Broch Johnsen , Olaf Owe

The most important aspect of any Software is the operability for the intended audience. This factor of operability is encompassed in the user interface, which serves as the only window to the features of the system. It is thus essential…

Human-Computer Interaction · Computer Science 2014-09-16 Rishabh Jain , Rupanta Rwiteej Dutta , Rajat Tandon

The wide spread of mobile devices in the consumer market has posed a number of new issues in the design of internet applications and their user interfaces. In particular, applications need to adapt their interaction modalities to different…

Human-Computer Interaction · Computer Science 2017-01-26 Enrico Bertini , Giuseppe Santucci

At the beginning, programming was inspired by the search of the best solutions. At that time some fundamental stones like famous languages and object oriented and structured programming were laid. It was found later that applications could…

Human-Computer Interaction · Computer Science 2015-10-05 Sergey Andreyev

Parallel programs require software support to coordinate access to shared data. For this purpose, modern programming languages provide strongly-consistent shared objects. To account for their many usages, these objects offer a large API.…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-30 Boubacar Kane , Pierre Sutra
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