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Related papers: Transmission protocols for instruction streams

200 papers

Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…

Human-Computer Interaction · Computer Science 2020-10-29 Yan Chen , Walter S. Lasecki , Tao Dong

Bootstrap percolation is a process that is used to model the spread of an infection on a given graph. In the model considered here each vertex is equipped with an individual threshold. As soon as the number of infected neighbors exceeds…

Probability · Mathematics 2022-10-25 Nils Detering , Thilo Meyer-Brandis , Konstantinos Panagiotou

We study viral transmission in crowds via the short-ranged airborne pathway using a purely model-based approach. Our goal is two-pronged. Firstly, we illustrate with a concrete and pedagogical case study how to estimate the risks of new…

Multiagent Systems · Computer Science 2023-12-05 Alexandre Nicolas , Simon Mendez

This tutorial introduces a new and powerful set of techniques variously called "neural machine translation" or "neural sequence-to-sequence models". These techniques have been used in a number of tasks regarding the handling of human…

Computation and Language · Computer Science 2017-03-07 Graham Neubig

Swarm protocols are a recently introduced formalism for specifying, implementing, and verifying peer-to-peer systems called swarms. A swarm consists of distributed agents called machines that communicate by asynchronous event propagation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-20 Florian Furbach , Lucas Clorius , Roland Kuhn , Hernán Melgratti , Alceste Scalas , Emilio Tuosto

Most of the existing verification techniques for message-passing programs suppose either that channel endpoints are used in a linear fashion, where at most one thread may send or receive from an endpoint at any given time, or that endpoints…

Programming Languages · Computer Science 2012-12-18 Étienne Lozes , Jules Villard

In-context learning (ICL) is a type of prompting where a transformer model operates on a sequence of (input, output) examples and performs inference on-the-fly. In this work, we formalize in-context learning as an algorithm learning problem…

Machine Learning · Computer Science 2023-02-07 Yingcong Li , M. Emrullah Ildiz , Dimitris Papailiopoulos , Samet Oymak

In distributed applications, such as energy demand forecasting at the substation level or federated learning, a large number of related tasks must be learned by different models, while the exact task relationships are unknown. We propose…

Machine Learning · Computer Science 2026-05-25 Eloi Campagne , Yvenn Amara-Ouali , Yannig Goude , Mathilde Mougeot , Argyris Kalogeratos

Workflows and role-based access control models need to be suitably merged, in order to allow users to perform processes in a correct way, according to the given data access policies and the temporal constraints. Given a mapping between…

Cryptography and Security · Computer Science 2016-01-12 Carlo Combi , Luca Viganó , Matteo Zavatteri

An attempt is made to define the concept of execution of an instruction sequence. It is found to be a special case of directly putting into effect of an instruction sequence. Directly putting into effect of an instruction sequences…

Programming Languages · Computer Science 2011-10-11 Jan A. Bergstra

Transactional events (TE) are an extension of Concurrent ML (CML), a programming model for synchronous message-passing. Prior work has focused on TE's formal semantics and its implementation. This paper considers programming idioms,…

Programming Languages · Computer Science 2010-02-05 Matthew Kehrt , Laura Effinger-Dean , Michael Schmitz , Dan Grossman

Networks are models representing relationships between entities. Often these relationships are explicitly given, or we must learn a representation which generalizes and predicts observed behavior in underlying individual data (e.g.…

Social and Information Networks · Computer Science 2017-09-19 Ivan Brugere , Chris Kanich , Tanya Y. Berger-Wolf

Interactions between agents are usually designed from a global viewpoint. However, the implementation of a multi-agent interaction is distributed. This difference can introduce issues. For instance, it is possible to specify protocols from…

Multiagent Systems · Computer Science 2019-02-14 Angelo Ferrando , Michael Winikoff , Stephen Cranefield , Frank Dignum , Viviana Mascardi

Group communication is becoming a more and more popular infrastructure for efficient distributed applications. It consists in representing locally a group of remote objects as a single object accessed in a single step; communications are…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-10-15 Rabéa Ameur-Boulifa , Ludovic Henrio , Eric Madelaine

We report on a data-driven investigation aimed at understanding the dynamics of message spreading in a real-world dynamical network of human proximity. We use data collected by means of a proximity-sensing network of wearable sensors that…

Networking and Internet Architecture · Computer Science 2012-08-09 André Panisson , Alain Barrat , Ciro Cattuto , Wouter Van den Broeck , Giancarlo Ruffo , Rossano Schifanella

Linear temporal logic (LTL) is a compelling framework for specifying complex, structured tasks for reinforcement learning (RL) agents. Recent work has shown that interpreting LTL instructions as finite automata, which can be seen as…

Artificial Intelligence · Computer Science 2025-12-03 Mattia Giuri , Mathias Jackermeier , Alessandro Abate

We propose an instructions-based approach for robot programming where the programmer interacts with the robot by issuing simple commands in a scripting language, like python. Internally, these commands make use of pre-programmed motion and…

Robotics · Computer Science 2024-07-30 Rafael de la Guardia

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations…

Machine Learning · Computer Science 2022-11-10 Mathieu Tuli , Andrew C. Li , Pashootan Vaezipoor , Toryn Q. Klassen , Scott Sanner , Sheila A. McIlraith

Choreographies are formal descriptions of distributed systems, which focus on the way in which participants communicate. While they are useful for analysing protocols, in practice systems are written directly by specifying each…

Programming Languages · Computer Science 2022-07-20 Bjørn Angel Kjær , Luís Cruz-Filipe , Fabrizio Montesi

In complex systems, information propagation can be defined as diffused or delocalized, weakly localized, and strongly localized. This study investigates the application of graph neural network models to learn the behavior of a linear…

Machine Learning · Computer Science 2025-09-09 Priodyuti Pradhan , Amit Reza