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Given a point set $P$ in the Euclidean space, a geometric $t$-spanner $G$ is a graph on $P$ such that for every pair of points, the shortest path in $G$ between those points is at most a factor $t$ longer than the Euclidean distance between…
Let $V$ be a finite set of points in the plane. We present a 2-local algorithm that constructs a plane $\frac{4 \pi \sqrt{3}}{9}$-spanner of the unit-disk graph $\UDG(V)$. This algorithm makes only one round of communication and each point…
The Nearest Neighbor Search (NNS) problem asks to design a data structure that preprocesses an $n$-point dataset $X$ lying in a metric space $\mathcal{M}$, so that given a query point $q \in \mathcal{M}$, one can quickly return a point of…
Given a point set $P$ in the Euclidean plane and a parameter $t$, we define an \emph{oriented $t$-spanner} $G$ as an oriented subgraph of the complete bi-directed graph such that for every pair of points, the shortest closed walk in $G$…
Triangle counting is a fundamental building block in graph algorithms. In this paper, we propose a block-based triangle counting algorithm to reduce data movement during both sequential and parallel execution. Our block-based formulation…
In this paper we show that two-dimensional nearest neighbor queries can be answered in optimal $O(\log n)$ time while supporting insertions in $O(\log^{1+\varepsilon}n)$ time. No previous data structure was known that supports $O(\log…
We study the density estimation problem defined as follows: given $k$ distributions $p_1, \ldots, p_k$ over a discrete domain $[n]$, as well as a collection of samples chosen from a ``query'' distribution $q$ over $[n]$, output $p_i$ that…
In this paper we present an efficient reachability oracle under single-edge or single-vertex failures for planar directed graphs. Specifically, we show that a planar digraph $G$ can be preprocessed in $O(n\log^2{n}/\log\log{n})$ time,…
Many signal processing problems can be solved by maximizing the fitness of a segmented model over all possible partitions of the data interval. This letter describes a simple but powerful algorithm that searches the exponentially large…
This paper considers optimization problems over networks where agents have individual objectives to meet, or individual parameter vectors to estimate, subject to subspace constraints that require the objectives across the network to lie in…
We consider the fundamental problems of approximately counting the numbers of edges and triangles in a graph in sublinear time. Previous algorithms for these tasks are significantly more efficient under a promise that the arboricity of the…
Higher order Delaunay triangulations are a generalization of the Delaunay triangulation which provides a class of well-shaped triangulations, over which extra criteria can be optimized. A triangulation is order-$k$ Delaunay if the…
Two new algorithms are described for matching two dimensional coordinate lists of point sources that are signifcantly faster than previous methods. By matching rarely occurring triangles (or more complex shapes) in the two lists, and by…
The aim of the paper is to introduce general techniques in order to optimize the parallel execution time of sorting on a distributed architectures with processors of various speeds. Such an application requires a partitioning step. For…
Given a metric space on n points, an {\alpha}-approximate universal algorithm for the Steiner tree problem outputs a distribution over rooted spanning trees such that for any subset X of vertices containing the root, the expected cost of…
We present a new algorithm for approximating the number of triangles in a graph $G$ whose edges arrive as an arbitrary order stream. If $m$ is the number of edges in $G$, $T$ the number of triangles, $\Delta_E$ the maximum number of…
A connected graph is 4-connected if it contains at least five vertices and removing any three of them does not disconnect it. A frequent preprocessing step in graph drawing is to decompose a plane graph into its 4-connected components and…
Let $K$ be a compact, centrally-symmetric, strictly-convex region in ${\mathbb R}^3$, which is a semi-algebraic set of constant complexity, i.e. the unit ball of a corresponding metric, denoted as $\|\cdot\|_K$. Let ${\mathcal{K}}$ be a set…
Data aggregation is a fundamental primitive in distributed computing wherein a network computes a function of every nodes' input. However, while compute time is non-negligible in modern systems, standard models of distributed computing do…
In this paper we study the problem of finding the approximate nearest neighbor of a query point in the high dimensional space, focusing on the Euclidean space. The earlier approaches use locality-preserving hash functions (that tend to map…