Related papers: Classical Interaction Cannot Replace Quantum Nonlo…
In this work we give an example of exponential separation between quantum and classical resources in the setting of XOR games assisted with communication. Specifically, we show an example of a XOR game for which $O(n)$ bits of two way…
We initiate the study of quantifying nonlocalness of a bipartite measurement by the minimum amount of classical communication required to simulate the measurement. We derive general upper bounds, which are expressed in terms of certain…
A quantum algorithm succeeds not because the superposition principle allows 'the computation of all values of a function at once' via 'quantum parallelism,' but rather because the structure of a quantum state space allows new sorts of…
Bell monogamy relations characterize the trade-offs in Bell inequality violations among pairs of players in multiplayer settings. In this work, we introduce a method for extending monogamy relations from a distinguished set of…
We show that any classical two-way communication protocol with shared randomness that can approximately simulate the result of applying an arbitrary measurement (held by one party) to a quantum state of $n$ qubits (held by another), up to…
We show that quantum entanglement can be used as a substitute for communication when the goal is to compute a function whose input data is distributed among remote parties. Specifically, we show that, for a particular function among three…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…
We present a classical interactive protocol that verifies the validity of a quantum witness state for the local Hamiltonian problem. It follows from this protocol that approximating the non-local value of a multi-player one-round game to…
We investigate the amount of communication that must augment classical local hidden variable models in order to simulate the behaviour of entangled quantum systems. We consider the scenario where a bipartite measurement is given from a set…
Interesting connection has been established between two apparently unrelated concepts, namely, quantum nonlocality and Bayesian game theory. It has been shown that nonlocal correlations in the form of advice can outperform classical…
We outline the general construction of three-players games with incomplete information which fulfil the following conditions: (i) symmetry with respect to the exchange of the players; (ii) the existence of the upper bound for total payoff…
Quantum generalizations of conventional games broaden the range of available strategies, which can help improve outcomes for the participants. With many players, such quantum games can involve entanglement among many states which is…
A promising platform for semi-device-independent quantum information is prepare-and-measure experiments restricted only by a bound on the energy of the communication. Here, we investigate the role of shared entanglement in such scenarios.…
We propose a probabilistic two-party communication complexity scenario with a prior nonmaximally entangled state, which results in less communication than that is required with only classical random correlations. A simple all-optical…
In this paper we consider the following question: how many bits of classical communication and shared random bits are necessary to simulate a quantum protocol involving Alice and Bob where they share k entangled quantum bits and do not…
We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity…
Can quantum communication be more efficient than its classical counterpart? Holevo's theorem rules out the possibility of communicating more than n bits of classical information by the transmission of n quantum bits --- unless the two…
In 1999 Raz demonstrated a partial function that had an efficient quantum two-way communication protocol but no efficient classical two-way protocol and asked, whether there existed a function with an efficient quantum one-way protocol, but…
We bound separations between the entangled and classical values for several classes of nonlocal $t$-player games. Our motivating question is whether there is a family of $t$-player XOR games for which the entangled bias is $1$ but for which…
Imagine that Alice and Bob, unable to communicate, are both given a 16-bit string such that the strings are either equal, or they differ in exactly 8 positions. Both parties are then supposed to output a 4-bit string in such a way that…