Related papers: Back to balls in billiards
Mathematical billiards is much like the real game: a point mass, representing the ball, rolls in a straight line on a (perfectly friction-less) table, striking the sides according to the law of reflection. A billiard trajectory is then…
Have you ever played or watched a game of pool? If so, you have already seen a billiard system in action. In mathematics and physics, a billiard system describes a ball that moves in straight lines and bounces off walls. Despite these…
A billiard in the form of a stadium with periodically perturbed boundary is considered. Two types of such billiards are studied: stadium with strong chaotic properties and a near-rectangle billiard. Phase portraits of such billiards are…
We define a new class of plane billiards - the `pensive billiard' - in which the billiard ball travels along the boundary for some distance depending on the incidence angle before reflecting, while preserving the billiard rule of equality…
An annular billiard is a dynamical system in which a particle moves freely in a disk except for elastic collisions with the boundary, and also a circular scatterer in the interior of the disk. We investigate stability properties of some…
We apply periodic orbit theory to a quantum billiard on a torus with a variable number N of small circular scatterers distributed randomly. Provided these scatterers are much smaller than the wave length they may be regarded as sources of…
We offer some theorems, mainly of finiteness, for certain patterns in elliptical billiards, related to periodic trajectories. For instance, if two players hit a ball at a given position and with directions forming a fixed angle in…
We consider a billiard in the punctured torus obtained by removing a small disk from the two-dimensional flat torus, with trajectory starting from the center of the puncture. In this case the phase space is given by the range of the…
We revisit a time-dependent, oval-shaped billiard to investigate a phase transition from bounded to unbounded energy growth. In the static case, the phase space exhibits a mixed structure. The chaotic sea in the static scenario leads to…
We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…
The billiard problem concerns a point particle moving freely in a region of the horizontal plane bounded by a closed curve $\Gamma$, and reflected at each impact with $\Gamma$. The region is called a `billiard', and the reflections are…
A general formula for the linearized Poincar\'e map of a billiard with a potential is derived. The stability of periodic orbits is given by the trace of a product of matrices describing the piecewise free motion between reflections and the…
We consider classical dynamical properties of a particle in a constant gravitational force and making specular reflections with circular, elliptic or oval boundaries. The model and collision map are described and a detailed study of the…
We consider random walks on the line given by a sequence of independent identically distributed jumps belonging to the strict domain of attraction of a stable distribution, and first determine the almost sure exponential divergence rate, as…
We investigate the convergence towards periodic orbits in discrete dynamical systems. We examine the probability that a randomly chosen point converges to a particular neighborhood of a periodic orbit in a fixed number of iterations, and we…
H${\acute{e}}$non [8] used an inclined billiard to investigate aspects of chaotic scattering which occur in satellite encounters and in other situations. His model consisted of a piecewise mapping which described the motion of a point…
Given a domain or, more generally, a Riemannian manifold with boundary, a billiard is the motion of a particle when the field of force is absent. Trajectories of such a motion are geodesics inside the domain; and the particle reflects from…
We study the time it takes for all states of a finite quantum system to return simultaneously to their original configuration. In particular, we define the recurrence time for a quantum system to be the time at which all time-evolved states…
The exact computation of the nearest-neighbor spacing distribution P(s) is performed for a rectangular billiard with point-like scatterer inside for periodic and Dirichlet boundary conditions and it is demonstrated that for large s this…
We develop a framework for dealing with smooth approximations to billiards with corners in the two-dimensional setting. Let a polygonal trajectory in a billiard start and end up at the same billiard's corner point. We prove that smooth…