Related papers: Delaunay Triangulations in Linear Time? (Part I)
We study randomized variants of two classical algorithms: coordinate descent for systems of linear equations and iterated projections for systems of linear inequalities. Expanding on a recent randomized iterated projection algorithm of…
We introduce an algorithm based on a method of snapshots for computing approximate balanced truncations for discrete-time, stable, linear time-periodic systems. By construction, this algorithm is applicable to very high-dimensional systems,…
We use exponential start time clustering to design faster and more work-efficient parallel graph algorithms involving distances. Previous algorithms usually rely on graph decomposition routines with strict restrictions on the diameters of…
Clustering mixtures of Gaussian distributions is a fundamental and challenging problem that is ubiquitous in various high-dimensional data processing tasks. While state-of-the-art work on learning Gaussian mixture models has focused…
The simulation of many-particle systems often requires the detailed knowledge of proximity relations to reduce computational complexity and to provide a basis for specific calculations. Here we describe the basic scheme of a simulator of…
We consider the following problem about dispersing points. Given a set of points in the plane, the task is to identify whether by moving a small number of points by small distance, we can obtain an arrangement of points such that no pair of…
In the first part of the paper, we present an (1+\mu)-approximation algorithm to the minimum-spanning tree of points in a planar arrangement of lines, where the metric is the number of crossings between the spanning tree and the lines. The…
Solving linear programs is often a challenging task in distributed settings. While there are good algorithms for solving packing and covering linear programs in a distributed manner (Kuhn et al.~2006), this is essentially the only class of…
Optimal linear-time algorithms for testing the planarity of a graph are well-known for over 35 years. However, these algorithms are quite involved and recent publications still try to give simpler linear-time tests. We give a simple…
Computational complexity and approximation algorithms are reported for a problem of stabbing a set of straight line segments with the least cardinality set of disks of fixed radii $r>0$ where the set of segments forms a straight line…
We present a new algorithm for enumerating bubbles with length constraints in directed graphs. This problem arises in transcriptomics, where the question is to identify all alternative splicing events present in a sample of mRNAs sequenced…
Intrinsic Delaunay triangulation (IDT) is a fundamental data structure in computational geometry and computer graphics. However, except for some theoretical results, such as existence and uniqueness, little progress has been made towards…
We provide a spectrum of new theoretical insights and practical results for finding a Minimum Dilation Triangulation (MDT), a natural geometric optimization problem of considerable previous attention: Given a set $P$ of $n$ points in the…
We provide a linear time algorithm to determine the flip distance between two plane spanning paths on a point set in convex position. At the same time, we show that the happy edge property does not hold in this setting. This has to be seen…
In this paper, a distributed stochastic approximation algorithm is studied. Applications of such algorithms include decentralized estimation, optimization, control or computing. The algorithm consists in two steps: a local step, where each…
Let $P\subset\mathbb{R}^{2}$ be a set of $n$ points. In this paper we show two new algorithms, one to compute the number of triangulations of $P$, and one to compute the number of pseudo-triangulations of $P$. We show that our algorithms…
We show how a filtration of Delaunay complexes can be used to approximate the persistence diagram of the distance to a point set in $R^d$. Whereas the full Delaunay complex can be used to compute this persistence diagram exactly, it may…
It was recently shown that a version of the greedy algorithm gives a construction of fault-tolerant spanners that is size-optimal, at least for vertex faults. However, the algorithm to construct this spanner is not polynomial-time, and the…
In this paper we consider graphs whose edges are associated with a degree of {\em importance}, which may depend on the type of connections they represent or on how recently they appeared in the scene, in a streaming setting. The goal is to…
Interpolating unstructured data using barycentric coordinates becomes infeasible at high dimensions due to the prohibitive memory requirements of building a Delaunay triangulation. We present a new algorithm to construct ad-hoc simplices…