Related papers: Stackelberg Network Pricing is Hard to Approximate
We study an assortment optimization problem under a multi-purchase choice model in which customers choose a bundle of up to one product from each of two product categories. Different bundles have different utilities and the bundle price is…
We study an envy-free pricing problem, in which each buyer wishes to buy a shortest path connecting her individual pair of vertices in a network owned by a single vendor. The vendor sets the prices of individual edges with the aim of…
We study problems related to connecting multi-interface networks of wireless devices. These problems are modeled using graphs, where vertices represent the devices and edges represent potential communication links. Each vertex can activate…
We consider the replica placement problem: given a graph with clients and nodes, place replicas on a minimum set of nodes to serve all the clients; each client is associated with a request and maximum distance that it can travel to get…
In the {\em capacitated} survivable network design problem (Cap-SNDP), we are given an undirected multi-graph where each edge has a capacity and a cost. The goal is to find a minimum cost subset of edges that satisfies a given set of…
Block Sorting is a well studied problem, motivated by its applications in Optical Character Recognition (OCR), and Computational Biology. Block Sorting has been shown to be NP-Hard, and two separate polynomial time 2-approximation…
Given a set $P$ of $n$ points in the plane, {\sc Covering Points by Lines} is the problem of finding a minimum-cardinality set $\L$ of lines such that every point $p \in P$ is incident to some line $\ell \in \L$. As a geometric variant of…
In the \emph{tollbooth problem}, we are given a tree $\bT=(V,E)$ with $n$ edges, and a set of $m$ customers, each of whom is interested in purchasing a path on the tree. Each customer has a fixed budget, and the objective is to price the…
Node-connectivity augmentation is a fundamental network design problem. We are given a $k$-node connected graph $G$ together with an additional set of links, and the goal is to add a cheap subset of links to $G$ to make it $(k+1)$-node…
In a directed graph $G$ with non-correlated edge lengths and costs, the \emph{network design problem with bounded distances} asks for a cost-minimal spanning subgraph subject to a length bound for all node pairs. We give a bi-criteria…
In the problem of minimum connected dominating set with routing cost constraint, we are given a graph $G=(V,E)$, and the goal is to find the smallest connected dominating set $D$ of $G$ such that, for any two non-adjacent vertices $u$ and…
Consider a transportation problem with sets of sources and sinks. There are profits and prices on the edges. The goal is to maximize the profit while meeting the following constraints; the total flow going out of a source must not exceed…
In the classical Node-Disjoint Paths (NDP) problem, the input consists of an undirected $n$-vertex graph $G$, and a collection $\mathcal{M}=\{(s_1,t_1),\ldots,(s_k,t_k)\}$ of pairs of its vertices, called source-destination, or demand,…
We study the variant of the Euclidean Traveling Salesman problem where instead of a set of points, we are given a set of lines as input, and the goal is to find the shortest tour that visits each line. The best known upper and lower bounds…
In the classical Node-Disjoint Paths (NDP) problem, we are given an $n$-vertex graph $G=(V,E)$, and a collection $M=\{(s_1,t_1),\ldots,(s_k,t_k)\}$ of pairs of its vertices, called source-destination, or demand pairs. The goal is to route…
Packet networks need to maintain state in the form of forwarding tables at each switch. The cost of this state increases as networks support ever more sophisticated per-flow routing, traffic engineering, and service chaining. Per-flow or…
We study the revenue guarantees and approximability of item pricing. Recent work shows that with $n$ heterogeneous items, item-pricing guarantees an $O(\log n)$ approximation to the optimal revenue achievable by any (buy-many) mechanism,…
In the Survivable Network Design problem (SNDP), we are given an undirected graph $G(V,E)$ with costs on edges, along with a connectivity requirement $r(u,v)$ for each pair $u,v$ of vertices. The goal is to find a minimum-cost subset $E^*$…
In routing games, agents pick their routes through a network to minimize their own delay. A primary concern for the network designer in routing games is the average agent delay at equilibrium. A number of methods to control this average…
The proliferation of Large Language Models (LLMs) has established LLM routing as a standard service delivery mechanism, where users select models based on cost, Quality of Service (QoS), among other things. However, optimal pricing in LLM…