Related papers: The Adaptive TreePM: An Adaptive Resolution Code f…
We present a detailed analysis of the error budget for the TreePM method for doing cosmological N-Body simulations. It is shown that the choice of filter for splitting the inverse square force into short and long range components suggested…
We present FlowPM, a Particle-Mesh (PM) cosmological N-body code implemented in Mesh-TensorFlow for GPU-accelerated, distributed, and differentiable simulations. We implement and validate the accuracy of a novel multi-grid scheme based on…
We present asevolution, a cosmological N-body code developed based on gevolution, which consistently solves for the (a)symmetron scalar field and metric potentials within the weak-field approximation. In asevolution, the scalar field is…
We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…
The long-wavelength coherent overdensity and tidal force, which are not direct observables for a finite-volume survey, affect time evolution of cosmic structure formation and therefore clustering observables through the mode coupling. In…
We describe numerical methods for incorporating gas dynamics into cosmological simulations and present illustrative applications to the cold dark matter (CDM) scenario. Our evolution code, a version of TreeSPH (Hernquist \& Katz 1989)…
Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…
We report on improvements made over the past two decades to our adaptive treecode N-body method (HOT). A mathematical and computational approach to the cosmological N-body problem is described, with performance and scalability measured up…
Particle-mesh simulations trade small-scale accuracy for speed compared to traditional, computationally expensive N-body codes in cosmological simulations. In this work, we show how a data-driven model could be used to learn an effective…
We present $\texttt{MG-evolution}$, an $N$-body code simulating the cosmological structure formation for parametrised modifications of gravity. It is built from the combination of parametrised linear theory with a parametrisation of the…
We investigate non-linear scaling relations for two-dimensional gravitational collapse in an expanding background using a 2D TreePM code and study the strongly non-linear regime ($\bar\xi \leq 200$) for power law models. Evolution of these…
Numerical methods have become a powerful tool for research in astrophysics, but their utility depends critically on the availability of suitable simulation codes. This calls for continuous efforts in code development, which is necessitated…
We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…
We present a new N-body code, gevolution, for the evolution of large scale structure in the Universe. Our code is based on a weak field expansion of General Relativity and calculates all six metric degrees of freedom in Poisson gauge.…
We present a hybrid technique of N-body simulation to deal with collisionless stellar systems having an inhomogeneous global structure. We combine a treecode and a self-consistent field code such that each of the codes model a different…
We describe a parallel, cosmological N-body code based on a hybrid scheme using the particle-mesh (PM) and Barnes-Hut (BH) oct-tree algorithm. We call the algorithm GOTPM for Grid-of-Oct-Trees-Particle-Mesh. The code is parallelized using…
This is the first in a series of papers devoted to fully general-relativistic $N$-body simulations applied to late-time cosmology. The purpose of this paper is to present the combination of a numerical relativity scheme, discretization…
We present anisotropic "separate universe" simulations which modify the N-body code Gadget-4 in order to represent a large-scale tidal field through an anisotropic expansion factor. These simulations are used to measure the linear,…
$N$-body simulation serves as a critical method for modeling cosmic evolution and poses a significant challenge in high-performance computing. We present CUBE2, an open-source cosmological $N$-body code emphasizing memory efficiency,…
N-body codes to perform simulations of the origin and evolution of the Large Scale Structure of the Universe have improved significantly over the past decade both in terms of the resolution achieved and of reduction of the CPU time.…